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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="Saeviomagy" data-source="post: 6990665" data-attributes="member: 5890"><p>Well, let's make it a heavy crossbow then. Closer on the range and the damage is 8.5 vs chromatic orb's 13.5. Again, using adrenaline surge puts the fighter in front.</p><p></p><p>Avoiding resistance and targeting vulnerabilities are both great, but so is being able to hit a target at 400ft, or overcoming most resistances simply by using a magic weapon. To me that's all lost in the noise.</p><p></p><p>Agreed. And that's before you even start thinking about things other than pure damage. Which is why I don't think it's a problem with either cantrips or 1st level spells: cantrip scaling keeps you in the same ballpark as the fighter when you're not spending spell slots. At the same time, single target damage was never your strong suit, so the fact that spending low level slots to do it is underwhelming seems fine.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6990665, member: 5890"] Well, let's make it a heavy crossbow then. Closer on the range and the damage is 8.5 vs chromatic orb's 13.5. Again, using adrenaline surge puts the fighter in front. Avoiding resistance and targeting vulnerabilities are both great, but so is being able to hit a target at 400ft, or overcoming most resistances simply by using a magic weapon. To me that's all lost in the noise. Agreed. And that's before you even start thinking about things other than pure damage. Which is why I don't think it's a problem with either cantrips or 1st level spells: cantrip scaling keeps you in the same ballpark as the fighter when you're not spending spell slots. At the same time, single target damage was never your strong suit, so the fact that spending low level slots to do it is underwhelming seems fine. [/QUOTE]
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General Tabletop Discussion
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reducing dominance of ranged: cantrips
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