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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="Ashkelon" data-source="post: 6990754" data-attributes="member: 6774887"><p>Umm you mean the sorcerer simply force cages +cloudkills the fighter and laughs that the fighter ever thought it had a chance? Or banishes the fighter? Or polymorphs into a CR 20 dragon and roflstomps the fighter. The real value of the sorcerer is not that he can meet the fighter for damage, it's that he can meet it when all the other options are inferior. Generally, battlefield control or mass AoE will have a much larger outcome on combat that single target damage. So typically single target damage will only be done as a last resort because it is the weakest use of the sorcerers action. But when situations arise in which damage is needed, the sorcerer can put out roughly the same amount as the best fighter build in the game.</p><p></p><p>Then again, maybe the sorcerer does want to actually use damage to win, so he decides to use an extended Foresight spell for advantage to all rolls while simultaneously giving the fighter disadvantage on his. The fighter fares much more poorly when all his attacks are made with disadvantage while the sorcerers are all made with advantage. An extended foresight lasts 16 hours, so basically the whole adventuring day. Oh, and don't forget about the shield Spell for +5 AC on top of all that. The sorcerer will have more than enough sorcerer points by this level to basically cast it any time he might be hit. And since the sorcerer has foresight and proficiency with Con saves, he should be easily able to maintain concentration on his hex Spell, giving each of his attacks +1d6 damage. </p><p></p><p>Let's us also forget the fact that in plate armor the fighter suffers a speed penalty so is slow as well because the archer lacks the necessary strength to wear plate unhindered. Realistically the archer will only have an 18 AC if he is an eldritch knight with mage armor. Otherwise he will only have a 17 AC. A half elf can easily start with 16 Dex, 16 Cha, and 14 Con, so is really only 1 AC behind the archer. Not 3. </p><p></p><p>In short, this comparison really isn't all that useful and doesn't actually prove much of anything.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6990754, member: 6774887"] Umm you mean the sorcerer simply force cages +cloudkills the fighter and laughs that the fighter ever thought it had a chance? Or banishes the fighter? Or polymorphs into a CR 20 dragon and roflstomps the fighter. The real value of the sorcerer is not that he can meet the fighter for damage, it's that he can meet it when all the other options are inferior. Generally, battlefield control or mass AoE will have a much larger outcome on combat that single target damage. So typically single target damage will only be done as a last resort because it is the weakest use of the sorcerers action. But when situations arise in which damage is needed, the sorcerer can put out roughly the same amount as the best fighter build in the game. Then again, maybe the sorcerer does want to actually use damage to win, so he decides to use an extended Foresight spell for advantage to all rolls while simultaneously giving the fighter disadvantage on his. The fighter fares much more poorly when all his attacks are made with disadvantage while the sorcerers are all made with advantage. An extended foresight lasts 16 hours, so basically the whole adventuring day. Oh, and don't forget about the shield Spell for +5 AC on top of all that. The sorcerer will have more than enough sorcerer points by this level to basically cast it any time he might be hit. And since the sorcerer has foresight and proficiency with Con saves, he should be easily able to maintain concentration on his hex Spell, giving each of his attacks +1d6 damage. Let's us also forget the fact that in plate armor the fighter suffers a speed penalty so is slow as well because the archer lacks the necessary strength to wear plate unhindered. Realistically the archer will only have an 18 AC if he is an eldritch knight with mage armor. Otherwise he will only have a 17 AC. A half elf can easily start with 16 Dex, 16 Cha, and 14 Con, so is really only 1 AC behind the archer. Not 3. In short, this comparison really isn't all that useful and doesn't actually prove much of anything. [/QUOTE]
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