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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="Tony Vargas" data-source="post: 6991470" data-attributes="member: 996"><p>Some of those tweaks could easily apply to cantrips, too. For instance, if you make ranged attacks provoke an OA, that'd apply to cantrips vs AC, and could be extended to spellcasting generally, quite easily.</p><p></p><p>I think that'd be the better way to got. That and simply nerfing any particularly egregious cantrip combos, same as you'd presumably nerf Sharpshooter.</p><p></p><p>Just that wizards who resort to throwing darts or shooting crossbows when out of spells (or the situation doesn't warrant expending a slot), or can only light a candle with magic if they have the right spell prepared and haven't used it up yet, feel 'less magical' than one that can do minor magic most of the time. So nothing at odds with the classic game nor too substantially impacting power levels.</p><p></p><p>It's not exactly contrary to genre, very few magic-using characters in fiction/myth/legend have a hard daily limit on how often they can do magical stuff. </p><p></p><p>Requiring a focus to cast cantrips should take care of that, just like taking away the fighter's greatax would keep him from shattering the lock, or taking away lock picks would keep the thief from picking it.</p><p></p><p>Exaggerated, but systematic daily casting is not particularly better.</p><p></p><p>Slots aren't finite, either, just on a longer time scale. Take "nothing needs repair," for instance: few things that people count on not breaking to the point there's an industry to keep them in good repair actually break every six seconds. Historically, for instance, tinkers would travel from town to town repairing pots & pans, because they didn't require repair often enough to do it full time in one place. A local hedge mage able to cast mending 1/day would put itinerant tinkers out of business as easily as one able to do so every six seconds.</p><p></p><p>(Part of this gets back to pemerton's fairy-tale logic thread. Magic comes to us from fairy tales and superstitions, and doesn't work so well in it's approached systematically, like a technological innovation or universally, like a scientific discovery. )</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6991470, member: 996"] Some of those tweaks could easily apply to cantrips, too. For instance, if you make ranged attacks provoke an OA, that'd apply to cantrips vs AC, and could be extended to spellcasting generally, quite easily. I think that'd be the better way to got. That and simply nerfing any particularly egregious cantrip combos, same as you'd presumably nerf Sharpshooter. Just that wizards who resort to throwing darts or shooting crossbows when out of spells (or the situation doesn't warrant expending a slot), or can only light a candle with magic if they have the right spell prepared and haven't used it up yet, feel 'less magical' than one that can do minor magic most of the time. So nothing at odds with the classic game nor too substantially impacting power levels. It's not exactly contrary to genre, very few magic-using characters in fiction/myth/legend have a hard daily limit on how often they can do magical stuff. Requiring a focus to cast cantrips should take care of that, just like taking away the fighter's greatax would keep him from shattering the lock, or taking away lock picks would keep the thief from picking it. Exaggerated, but systematic daily casting is not particularly better. Slots aren't finite, either, just on a longer time scale. Take "nothing needs repair," for instance: few things that people count on not breaking to the point there's an industry to keep them in good repair actually break every six seconds. Historically, for instance, tinkers would travel from town to town repairing pots & pans, because they didn't require repair often enough to do it full time in one place. A local hedge mage able to cast mending 1/day would put itinerant tinkers out of business as easily as one able to do so every six seconds. (Part of this gets back to pemerton's fairy-tale logic thread. Magic comes to us from fairy tales and superstitions, and doesn't work so well in it's approached systematically, like a technological innovation or universally, like a scientific discovery. ) [/QUOTE]
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