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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="CapnZapp" data-source="post: 6991686" data-attributes="member: 12731"><p>*shrug*</p><p></p><p>I don't have to cast 500 cantrips. I can think of very few scenarios where a few dozens doesn't do the trick. A hundred tops. </p><p></p><p>Look, the core problem remains. Our world is built upon the fact a fighter can hack a person to pulp, even it takes him a hundred whacks. </p><p></p><p>But what cantrips add is energy damage. 100d8 slashing damage is MUCH less disruptive to the world's "environment" than 100d8 fire or acid damage. </p><p></p><p>A hundred whacks with an axe can't magically make a corpse disappear or go up in flames. And if applied to objects, it doesn't do diddly squat. </p><p></p><p>I don't want to have to intervene, and I don't want to shut down the players' plans as being "ridiculous". </p><p></p><p>The game's unlimited cantrips is the reason I'm having this headache. I want the game to fix this for me.</p><p></p><p>If it carries unwanted consequences to simply remove unlimited cantrips, I'm here to discuss other options. But I'm not here to be talked into letting everything stay as is.</p><p></p><p>---</p><p></p><p>Changing cantrips to scale with class level instead of character level does help with the Sorlock issue. But I worry it does more harm than good. It invalidates a lot of archetypes for no good reason.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6991686, member: 12731"] *shrug* I don't have to cast 500 cantrips. I can think of very few scenarios where a few dozens doesn't do the trick. A hundred tops. Look, the core problem remains. Our world is built upon the fact a fighter can hack a person to pulp, even it takes him a hundred whacks. But what cantrips add is energy damage. 100d8 slashing damage is MUCH less disruptive to the world's "environment" than 100d8 fire or acid damage. A hundred whacks with an axe can't magically make a corpse disappear or go up in flames. And if applied to objects, it doesn't do diddly squat. I don't want to have to intervene, and I don't want to shut down the players' plans as being "ridiculous". The game's unlimited cantrips is the reason I'm having this headache. I want the game to fix this for me. If it carries unwanted consequences to simply remove unlimited cantrips, I'm here to discuss other options. But I'm not here to be talked into letting everything stay as is. --- Changing cantrips to scale with class level instead of character level does help with the Sorlock issue. But I worry it does more harm than good. It invalidates a lot of archetypes for no good reason. [/QUOTE]
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reducing dominance of ranged: cantrips
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