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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="Tony Vargas" data-source="post: 6991710" data-attributes="member: 996"><p>Sure, 4e committed the unpardonable sin of balancing magical and non-magical classes, so if the only way for something to feel magical is strict superiority, you could have complained about it then. But, I find it hard to believe that 5e magic doesn't feel magical on those grounds. Martial characters are back to just rolling to hit and rolling damage, spells are back to forcing saves and arbitrarily doing just about anything. Sure, some cantrips just attack AC and just do damage, but others require saves, have other effects, and most do damage types not readily achievable in a mundane way (ie other than slashing, piercing, bludgeoning & fire).</p><p></p><p>Firebolts burn things, bottom line. So does mundane fire. Time not being an issue, you could burn something without magic, too. I suppose you could acid or radiant things to an annoying degree with cantrips, though. </p><p></p><p>Sure, systematically casting magic in an RPG makes it feel less magical (far more so than balancing magic does), but 1/round or 4/day is different only in degree, and not even that different. And, sure D&D magic suffers from that (systematic casting, not balance, that is), always has - still will even if you start cantrips at 4/day like it really was AD&D all over again.</p><p></p><p>Well the big guy doesn't fight as well without it, but he can still punch you, he can pick up some improvised or less-favored weapon and do a little better than punching you but not as good as with the sword. The wizard without a focus, even if you made all cantrips require a focus, could still punch you, too, whether you want improvised foci is up to you. </p><p></p><p>Maybe shouldn't have used economic impact as an example, then. But, slots aren't finite, they're a renewable resource. Sure, they don't grow on trees - trees take a whole season to bear a new crop, slots renew every day! </p><p></p><p>Why do people look grizzled after a long journey? Is it because they can't spruce themselves up without magic? No, it's because they get tired and /don't/. You don't need to change rules to get that affect in spite of the odd mending or prestidigitation cantrip, you just need to make rulings. Rule that a cantrip from an exhausted caster doesn't have quite that same cosmetic effect anymore, for instance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6991710, member: 996"] Sure, 4e committed the unpardonable sin of balancing magical and non-magical classes, so if the only way for something to feel magical is strict superiority, you could have complained about it then. But, I find it hard to believe that 5e magic doesn't feel magical on those grounds. Martial characters are back to just rolling to hit and rolling damage, spells are back to forcing saves and arbitrarily doing just about anything. Sure, some cantrips just attack AC and just do damage, but others require saves, have other effects, and most do damage types not readily achievable in a mundane way (ie other than slashing, piercing, bludgeoning & fire). Firebolts burn things, bottom line. So does mundane fire. Time not being an issue, you could burn something without magic, too. I suppose you could acid or radiant things to an annoying degree with cantrips, though. Sure, systematically casting magic in an RPG makes it feel less magical (far more so than balancing magic does), but 1/round or 4/day is different only in degree, and not even that different. And, sure D&D magic suffers from that (systematic casting, not balance, that is), always has - still will even if you start cantrips at 4/day like it really was AD&D all over again. Well the big guy doesn't fight as well without it, but he can still punch you, he can pick up some improvised or less-favored weapon and do a little better than punching you but not as good as with the sword. The wizard without a focus, even if you made all cantrips require a focus, could still punch you, too, whether you want improvised foci is up to you. Maybe shouldn't have used economic impact as an example, then. But, slots aren't finite, they're a renewable resource. Sure, they don't grow on trees - trees take a whole season to bear a new crop, slots renew every day! Why do people look grizzled after a long journey? Is it because they can't spruce themselves up without magic? No, it's because they get tired and /don't/. You don't need to change rules to get that affect in spite of the odd mending or prestidigitation cantrip, you just need to make rulings. Rule that a cantrip from an exhausted caster doesn't have quite that same cosmetic effect anymore, for instance. [/QUOTE]
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