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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="Caliban" data-source="post: 6993156" data-attributes="member: 284"><p>Of course, if you are an Olympic level athlete, or at least one who competes regularly, you tend to run into other athletes far more often than the regular population does. You just run in those circles, and go to places where they gather. Same thing goes with adventurers, unless they are supposed to be incredibly rare in that world. (The "only one adventuring group in the world" setting.)</p><p></p><p>Some DM's prefer a campaign world that assumes there are very few "adventurers" and whatever adventures the PC's have will achieve legendary status because almost no one else is doing things like that.</p><p></p><p>Personally, when I DM my own campaign world I presume that there are hundreds or thousands of "adventurers" out there. Enough to have adventuring guilds, enough that taverns have bounty and job boards for adventurers. And I assume that a lot of them are low level mages. Brutal barbarians, fearsome fighters, mendacious monks, brazen bards, rapscallion rogues, sinister sorcerers, cloistered clerics, wicked wizards, willful warlocks, and wondrous wizards all abound. It's just part of the world.</p></blockquote><p></p>
[QUOTE="Caliban, post: 6993156, member: 284"] Of course, if you are an Olympic level athlete, or at least one who competes regularly, you tend to run into other athletes far more often than the regular population does. You just run in those circles, and go to places where they gather. Same thing goes with adventurers, unless they are supposed to be incredibly rare in that world. (The "only one adventuring group in the world" setting.) Some DM's prefer a campaign world that assumes there are very few "adventurers" and whatever adventures the PC's have will achieve legendary status because almost no one else is doing things like that. Personally, when I DM my own campaign world I presume that there are hundreds or thousands of "adventurers" out there. Enough to have adventuring guilds, enough that taverns have bounty and job boards for adventurers. And I assume that a lot of them are low level mages. Brutal barbarians, fearsome fighters, mendacious monks, brazen bards, rapscallion rogues, sinister sorcerers, cloistered clerics, wicked wizards, willful warlocks, and wondrous wizards all abound. It's just part of the world. [/QUOTE]
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reducing dominance of ranged: cantrips
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