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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="Gadget" data-source="post: 6993571" data-attributes="member: 23716"><p>While it is undoubtedly gamist from a certain perspective, I don't find it to be too reason defying to surmise that magic operates under different rules and that <em>attack</em> cantrips must have a target creature to focus upon to bring about a detrimental supernatural effect that mimics real world phenomenon. That may amount to "cause it's magic" in some people's eyes, and I suppose it does at the end of the day, but I can work with it. It does make <em>Firebolt</em> the odd man out though. </p><p></p><p></p><p></p><p></p><p>Not being pleased with the aesthetics of the 'always on' cantrips I can completely understand and sympathize with entirely. I myself am not fully comfortable with them from a flavor perspective. I don't really have a problem with <em>Prestidigitation</em> and the like, but some of the others are not my favorite. Perhaps at a higher level (10+) make the 'unlimited' or something. But the original post has posited the question from the position of the 'Dominance' of Ranged combat, implying that the cantrips were over powered in some way and citing examples that were dubious rulings (dissolve a body, <em>Firebolt</em> as blowtorch), or might fall under the label, IMHO, of 'bag o' rats' syndrome. </p><p></p><p>It may be that ranged cantrips do indeed contribute to the dominance of ranged combat, leading to kiting situations or some other issues. I do not wish to be too contrarian, and realize that everyone has different tastes and play styles. If I were of a mind to limit cantrips while still trying to make them a useful fall back for spell casters, I would probably limit them to 4 plus spellcasting stat bonus per short rest. This would still give them enough to feel comfortable in combat while limiting the endless 'pew, pew, pew' through any obstacle. It would, of course, increase book keeping somewhat, and I'm not sure how this would effect the warlock--a class that is almost built around <em>Eldritch Blast</em>.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6993571, member: 23716"] While it is undoubtedly gamist from a certain perspective, I don't find it to be too reason defying to surmise that magic operates under different rules and that [I]attack[/I] cantrips must have a target creature to focus upon to bring about a detrimental supernatural effect that mimics real world phenomenon. That may amount to "cause it's magic" in some people's eyes, and I suppose it does at the end of the day, but I can work with it. It does make [I]Firebolt[/I] the odd man out though. Not being pleased with the aesthetics of the 'always on' cantrips I can completely understand and sympathize with entirely. I myself am not fully comfortable with them from a flavor perspective. I don't really have a problem with [I]Prestidigitation[/I] and the like, but some of the others are not my favorite. Perhaps at a higher level (10+) make the 'unlimited' or something. But the original post has posited the question from the position of the 'Dominance' of Ranged combat, implying that the cantrips were over powered in some way and citing examples that were dubious rulings (dissolve a body, [I]Firebolt[/I] as blowtorch), or might fall under the label, IMHO, of 'bag o' rats' syndrome. It may be that ranged cantrips do indeed contribute to the dominance of ranged combat, leading to kiting situations or some other issues. I do not wish to be too contrarian, and realize that everyone has different tastes and play styles. If I were of a mind to limit cantrips while still trying to make them a useful fall back for spell casters, I would probably limit them to 4 plus spellcasting stat bonus per short rest. This would still give them enough to feel comfortable in combat while limiting the endless 'pew, pew, pew' through any obstacle. It would, of course, increase book keeping somewhat, and I'm not sure how this would effect the warlock--a class that is almost built around [I]Eldritch Blast[/I]. [/QUOTE]
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