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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="dkmurphy" data-source="post: 6993727" data-attributes="member: 6872030"><p>After playing and DMing 5e for awhile I have had no issues with unlimited cantrips. In fact I think that it can contribute to casters relying more on cantrips in many cases and less on their spells, and that limits the casters effectiveness. Higher level spells can do WAY more, and that versatility is the strength of casters. Being able to pew pew pew something is what the fighting classes do and do better. Sure a Warlock has an awesome cantrip ability and a quick dip MC gets you something cool, but selling your soul..... With the groups I have played in, Warlocks have been rare because the players like role playing, and don't like the idea of selling their characters soul.... There are always some combos that can "break" the game or more accurately be ANNOYING for a DM.</p><p></p><p>A player doing the same thing over and over and over is annoying. It is also boring. The ultimate game balance mechanic though is that anything a PC can do an NPC can do too. I never really liked playing blaster type casters, it feels pretty boring to me and also never really enjoyed playing fighters for the same reason, however some of my friends do and find it fun. Good for both of us. </p><p></p><p>If a caster is in a cell with a lock, ask yourself, do you WANT them to escape? If no, come up with an acceptable reason why their plan won't work. If you DO want them to escape who cares how they do it. If it is a question of timing, you CONTROL that. If you don't like YOUR dice rolls cheat, especially if it makes a better STORY. I tell my players I cheat at rolls, just not which ones. Heck I reward creative spell use. If they use the same thing over and over I'll find a way to counter it for smarter enemies with intelligence gathering ability. This works better for home games less for AL type play, but still doable. Ultimate balance is NPC can do and should do what the PC's do. If players are relying on cantrips so much that means they lack the creativity to really mess your plans up with better spells = easier to come up with cooler challenges.</p></blockquote><p></p>
[QUOTE="dkmurphy, post: 6993727, member: 6872030"] After playing and DMing 5e for awhile I have had no issues with unlimited cantrips. In fact I think that it can contribute to casters relying more on cantrips in many cases and less on their spells, and that limits the casters effectiveness. Higher level spells can do WAY more, and that versatility is the strength of casters. Being able to pew pew pew something is what the fighting classes do and do better. Sure a Warlock has an awesome cantrip ability and a quick dip MC gets you something cool, but selling your soul..... With the groups I have played in, Warlocks have been rare because the players like role playing, and don't like the idea of selling their characters soul.... There are always some combos that can "break" the game or more accurately be ANNOYING for a DM. A player doing the same thing over and over and over is annoying. It is also boring. The ultimate game balance mechanic though is that anything a PC can do an NPC can do too. I never really liked playing blaster type casters, it feels pretty boring to me and also never really enjoyed playing fighters for the same reason, however some of my friends do and find it fun. Good for both of us. If a caster is in a cell with a lock, ask yourself, do you WANT them to escape? If no, come up with an acceptable reason why their plan won't work. If you DO want them to escape who cares how they do it. If it is a question of timing, you CONTROL that. If you don't like YOUR dice rolls cheat, especially if it makes a better STORY. I tell my players I cheat at rolls, just not which ones. Heck I reward creative spell use. If they use the same thing over and over I'll find a way to counter it for smarter enemies with intelligence gathering ability. This works better for home games less for AL type play, but still doable. Ultimate balance is NPC can do and should do what the PC's do. If players are relying on cantrips so much that means they lack the creativity to really mess your plans up with better spells = easier to come up with cooler challenges. [/QUOTE]
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reducing dominance of ranged: cantrips
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