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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="dkmurphy" data-source="post: 6994259" data-attributes="member: 6872030"><p>Sure there is wiggle room, but in the PHB, and the way the class is written, the implication is that you are basically selling your soul. Any DM/group can change or modify the flavor as they see fit. But in --general-- its basically selling your soul. </p><p></p><p>From an RP perspective works for some characters and others would not want to do that. I've seen very little level dipping into warlock in games I've played. I've seen some multiclassing but they were mostly warlock. Online, and with min/max mentality it seems like a popular dip for many character builds. But in actual game play I haven't seen allot of that, mostly none. Have seen more than a few warlocks.</p><p></p><p>The class is largely based around their EB cantrip. It is a great perk and some players love it. For me personally I find it boring, and more of a 1 trick pony even if it is effective. The OP seems to want to nerf all cantrips because of EB and FireBolt, which seems really silly and unnecessary. If a character is built around an awesome EB so be it, that is what they want, they think it is fun let them have fun. As a DM find ways to challenge the player. Blaster style wizards are easier to take out than more creative and unpredictable casters. If the DM knows what you are going to default to intelligent enemies that have in game means to know what the characters do, it makes it easier for the DM to counter. If the DM can't come up with ideas to counter or make the game challenging, they can ask for help and ideas online.</p><p></p><p>Playing a wizard right now. The cantrip I spam all the time is prestidigitation, then minor illusion. I only resort to damage dealing ones when I can't think of more interesting things to do or if I run out of spell slots. But, I'm not playing a blaster. Its harder for the DM to figure out what I'm going to do, than it would be if I was just lobbing firebolts around all day.</p></blockquote><p></p>
[QUOTE="dkmurphy, post: 6994259, member: 6872030"] Sure there is wiggle room, but in the PHB, and the way the class is written, the implication is that you are basically selling your soul. Any DM/group can change or modify the flavor as they see fit. But in --general-- its basically selling your soul. From an RP perspective works for some characters and others would not want to do that. I've seen very little level dipping into warlock in games I've played. I've seen some multiclassing but they were mostly warlock. Online, and with min/max mentality it seems like a popular dip for many character builds. But in actual game play I haven't seen allot of that, mostly none. Have seen more than a few warlocks. The class is largely based around their EB cantrip. It is a great perk and some players love it. For me personally I find it boring, and more of a 1 trick pony even if it is effective. The OP seems to want to nerf all cantrips because of EB and FireBolt, which seems really silly and unnecessary. If a character is built around an awesome EB so be it, that is what they want, they think it is fun let them have fun. As a DM find ways to challenge the player. Blaster style wizards are easier to take out than more creative and unpredictable casters. If the DM knows what you are going to default to intelligent enemies that have in game means to know what the characters do, it makes it easier for the DM to counter. If the DM can't come up with ideas to counter or make the game challenging, they can ask for help and ideas online. Playing a wizard right now. The cantrip I spam all the time is prestidigitation, then minor illusion. I only resort to damage dealing ones when I can't think of more interesting things to do or if I run out of spell slots. But, I'm not playing a blaster. Its harder for the DM to figure out what I'm going to do, than it would be if I was just lobbing firebolts around all day. [/QUOTE]
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reducing dominance of ranged: cantrips
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