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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="dkmurphy" data-source="post: 6994261" data-attributes="member: 6872030"><p>How many people actually play that out in the wild doing a 2 level dip into warlock? I have seen a number of warlocks and they IRL tend to go Warlock all the way or MC with one other class. In a AL game where there is little background or continuity between adventures, playing with different DM's etc it might be more prevalent, but even in the AL games I've played I have not actually seen it. I see it more in builds online and with people min/maxing a built, but that doesn't mean it translates to actual game play in real life. I tend to see more level dipping in younger players and more of a character concept in older players. Younger players also seem to like blaster casters more. Just an observation not a criticism. If they are having fun awesome. But in a campaign where a player cares a bit more about their character, plays with a regular group the whole selling your soul and having a patron seems to be more of a cost and a character story includes that and it is part of the campaign and not just ignored and treated as another set of abilities on any old character. So in general it looks like more of a problem on PAPER and less of a problem in real actual play.</p></blockquote><p></p>
[QUOTE="dkmurphy, post: 6994261, member: 6872030"] How many people actually play that out in the wild doing a 2 level dip into warlock? I have seen a number of warlocks and they IRL tend to go Warlock all the way or MC with one other class. In a AL game where there is little background or continuity between adventures, playing with different DM's etc it might be more prevalent, but even in the AL games I've played I have not actually seen it. I see it more in builds online and with people min/maxing a built, but that doesn't mean it translates to actual game play in real life. I tend to see more level dipping in younger players and more of a character concept in older players. Younger players also seem to like blaster casters more. Just an observation not a criticism. If they are having fun awesome. But in a campaign where a player cares a bit more about their character, plays with a regular group the whole selling your soul and having a patron seems to be more of a cost and a character story includes that and it is part of the campaign and not just ignored and treated as another set of abilities on any old character. So in general it looks like more of a problem on PAPER and less of a problem in real actual play. [/QUOTE]
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reducing dominance of ranged: cantrips
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