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General Tabletop Discussion
*Dungeons & Dragons
reducing dominance of ranged: cantrips
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<blockquote data-quote="dkmurphy" data-source="post: 6994274" data-attributes="member: 6872030"><p><strong><span style="color: #0000FF">Never played 4e enough to know much about the system. It didn't feel like D&D to me. The few times I played it it WAS fun, but not the type of fun I was looking for. That said players often design a character for a certain role and that is ok. The DM has many options to challenge the players, and if they are not creative enough they can ask for help and ideas online and get tons of good advice. Best advice I can give is that the DM does not follow the rules as written and makes stuff up on the fly and is not held prisoner to the dice, but rather guides a collaborative story that is fun and satisfying for all the players, and in my opinion "cheating" as the DM makes that more possible. </span></strong></p><p><strong><span style="color: #0000FF"></span></strong></p><p><strong><span style="color: #0000FF">A DM could just nerf a EB blaster for a certain encounter, hopefully a special one, like the BBEG has a special shield spell that works well against EB. It would be BORING to nerf the EB player ALL THE TIME for both the DM and the player, but having a few enemies that can somehow get around the powerful EB would be fun for both, but should be used sparingly so that it is still COOL. </span></strong></p></blockquote><p></p>
[QUOTE="dkmurphy, post: 6994274, member: 6872030"] [B][COLOR=#0000FF]Never played 4e enough to know much about the system. It didn't feel like D&D to me. The few times I played it it WAS fun, but not the type of fun I was looking for. That said players often design a character for a certain role and that is ok. The DM has many options to challenge the players, and if they are not creative enough they can ask for help and ideas online and get tons of good advice. Best advice I can give is that the DM does not follow the rules as written and makes stuff up on the fly and is not held prisoner to the dice, but rather guides a collaborative story that is fun and satisfying for all the players, and in my opinion "cheating" as the DM makes that more possible. A DM could just nerf a EB blaster for a certain encounter, hopefully a special one, like the BBEG has a special shield spell that works well against EB. It would be BORING to nerf the EB player ALL THE TIME for both the DM and the player, but having a few enemies that can somehow get around the powerful EB would be fun for both, but should be used sparingly so that it is still COOL. [/COLOR][/B] [/QUOTE]
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reducing dominance of ranged: cantrips
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