Alisair Longreach
First Post
There are mathematical imbalances between PCs and monsters that get more pronounced as the PCs advance in level. To Illustrate:
Monsters get a +1 bonus at each level to AC, defenses and attacks and +8 hit points dependent on role.
PCs get a +1 bonus at every even level to Ac, defenses and attacks. They also also get another +1 bonus from magic items at roughly every 5 levels. PCs also get a +1 bonus from ability score increases at 8th, 14th, 21st and 28th level.
The PCs get a total +8 bonus per tier while the monsters get a +10 bonus.
The PCs increase their damage output by +3 per tier while the monsters get +80 hit points.
The average 1st level PCs damage is 8 points. The average 1st level monster has 30 hit points and thus needs 4 hits to be killed. The 1st level PC hits a 1st level monster on 11+ on the die so his hit success is 50%.
A 1st level combat encounter will take 8 turns to finish on average.
The average 11th level PC damage is 11 points. The average 11th level monster has 110 hit points and thus need 10 hits to be killed. The 11th level PC hits an 11th level monster on 13+ so his hit success is only 40%.
An 11th level combat encounter will take 25 turns to resolve.
Reducing monster hit points and AC/defenses will only reduce a high-level Heroic or Paragon encounter with a few turns. Reducing PC hit points will only result more Total Party Kills.
My solution:
Give the PCs Implement or Weapon Expertise (from PHB2) as a bonus feat at 5th level. This increases their hit success and thus reduces the combat encounter a couple of turns.
Also give the PCs Paragon Defenses (from PHB2) as a bonus at 11th level. This decreases the monsters hit success against PC defenses. Upgrade this feat to Robust Defenses at 21st level.
Also let the PCs add the 1/2 level bonus to the damage of all their powers. This will cut the length of higher level combat encounters nearly in half.
Another suggestion is to let the PCs have their Action Point refresh at every encounter and remove the limits on Magic Item Daily Powers activations. This eliminates Milestones bookkeeping.
Monsters get a +1 bonus at each level to AC, defenses and attacks and +8 hit points dependent on role.
PCs get a +1 bonus at every even level to Ac, defenses and attacks. They also also get another +1 bonus from magic items at roughly every 5 levels. PCs also get a +1 bonus from ability score increases at 8th, 14th, 21st and 28th level.
The PCs get a total +8 bonus per tier while the monsters get a +10 bonus.
The PCs increase their damage output by +3 per tier while the monsters get +80 hit points.
The average 1st level PCs damage is 8 points. The average 1st level monster has 30 hit points and thus needs 4 hits to be killed. The 1st level PC hits a 1st level monster on 11+ on the die so his hit success is 50%.
A 1st level combat encounter will take 8 turns to finish on average.
The average 11th level PC damage is 11 points. The average 11th level monster has 110 hit points and thus need 10 hits to be killed. The 11th level PC hits an 11th level monster on 13+ so his hit success is only 40%.
An 11th level combat encounter will take 25 turns to resolve.
Reducing monster hit points and AC/defenses will only reduce a high-level Heroic or Paragon encounter with a few turns. Reducing PC hit points will only result more Total Party Kills.
My solution:
Give the PCs Implement or Weapon Expertise (from PHB2) as a bonus feat at 5th level. This increases their hit success and thus reduces the combat encounter a couple of turns.
Also give the PCs Paragon Defenses (from PHB2) as a bonus at 11th level. This decreases the monsters hit success against PC defenses. Upgrade this feat to Robust Defenses at 21st level.
Also let the PCs add the 1/2 level bonus to the damage of all their powers. This will cut the length of higher level combat encounters nearly in half.
Another suggestion is to let the PCs have their Action Point refresh at every encounter and remove the limits on Magic Item Daily Powers activations. This eliminates Milestones bookkeeping.