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Reducing the number of encounters in a day
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<blockquote data-quote="Xeviat" data-source="post: 6793932" data-attributes="member: 57494"><p>Hi everyone. I'm determined to craft 5E into the system I want. One of the things I haven't fully enjoyed is the ease of medium encounters and how much work a 6 to 8 encounter day actually is. Luckily, those issues are related.</p><p></p><p>As long as the same daily xp is kept, and the same number of short rests a day is kept, then everything should remain balanced as intended. Right?</p><p></p><p>Maybe not. Most long or short rest recovery abilities can be used multiple times in a single fight, so longer, harder fights, but not all.</p><p></p><p>The Barbarian is the biggest problem child. If you're going to have 3 to 4 encounters per day, earning your 5th, 6th, and unlimited rages might seem a little wasted. Sure, you can get knocked out of a rage; even after level 15, you can still be knocked unconscious. Is this going to be a problem for barbarian's? Will using harder, less frequent fights make the barbarian feel less incentivized to level up past a certain level, or do they gain enough.</p><p></p><p>If you're usually going to get a short rest after most fights, then moon Druids have a lot more freedom to wild shape. I don't use the standard wild shape mechanics anymore, though, so I'm not sure how this will affect it.</p><p></p><p>The battle master fighter and the monk each have an ability that may be worth less than it was before. If you're typically going to get a short rest after every encounter, then relentless and perfect self become less useful. You will probably only have to deal with two encounters between short rests if they are easier encounters than the norm, so starting an encounter with 0 superiority dice or ki (it's interesting that these are very similar abilities ...).</p><p></p><p>Less encounters also means less time for the thief rogue to use thief's reflexes, and less opportunities for the assassin rogue to use assassinate and death strike. With harder fights, those opening moves will mean less. Will this be an issue?</p><p></p><p>The Warlock's Eldritch Master ability will come up less often too, for the same reason as the Fighter and Monk's recovery abilities.</p><p></p><p>So what are your thoughts? If your game was going to use less frequent, but harder fights, would you want to see these abilities beefed up or traded for something else, or do you think they'd be fine?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6793932, member: 57494"] Hi everyone. I'm determined to craft 5E into the system I want. One of the things I haven't fully enjoyed is the ease of medium encounters and how much work a 6 to 8 encounter day actually is. Luckily, those issues are related. As long as the same daily xp is kept, and the same number of short rests a day is kept, then everything should remain balanced as intended. Right? Maybe not. Most long or short rest recovery abilities can be used multiple times in a single fight, so longer, harder fights, but not all. The Barbarian is the biggest problem child. If you're going to have 3 to 4 encounters per day, earning your 5th, 6th, and unlimited rages might seem a little wasted. Sure, you can get knocked out of a rage; even after level 15, you can still be knocked unconscious. Is this going to be a problem for barbarian's? Will using harder, less frequent fights make the barbarian feel less incentivized to level up past a certain level, or do they gain enough. If you're usually going to get a short rest after most fights, then moon Druids have a lot more freedom to wild shape. I don't use the standard wild shape mechanics anymore, though, so I'm not sure how this will affect it. The battle master fighter and the monk each have an ability that may be worth less than it was before. If you're typically going to get a short rest after every encounter, then relentless and perfect self become less useful. You will probably only have to deal with two encounters between short rests if they are easier encounters than the norm, so starting an encounter with 0 superiority dice or ki (it's interesting that these are very similar abilities ...). Less encounters also means less time for the thief rogue to use thief's reflexes, and less opportunities for the assassin rogue to use assassinate and death strike. With harder fights, those opening moves will mean less. Will this be an issue? The Warlock's Eldritch Master ability will come up less often too, for the same reason as the Fighter and Monk's recovery abilities. So what are your thoughts? If your game was going to use less frequent, but harder fights, would you want to see these abilities beefed up or traded for something else, or do you think they'd be fine? [/QUOTE]
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