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General Tabletop Discussion
*Dungeons & Dragons
Reducing the number of encounters in a day
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<blockquote data-quote="S'mon" data-source="post: 6793968" data-attributes="member: 463"><p>Well, my main advice would be to not use multiclassing in 5e, it turns it into a 3e/PF build-based game, and 5e is not well designed for that. A single class Barbarian is fine and very powerful at any level - and their capstone STR 24 CON 24 isn't bad! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My games typically have 1-3 fights in an adventuring day. The Barbarian & Cleric seem well balanced for this, being both Long Rest based classes. The Rogue, an always-on class, is comparatively slightly weaker in combat, but I think part of that is he rarely uses his class abilities like stealth & Assassinate.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6793968, member: 463"] Well, my main advice would be to not use multiclassing in 5e, it turns it into a 3e/PF build-based game, and 5e is not well designed for that. A single class Barbarian is fine and very powerful at any level - and their capstone STR 24 CON 24 isn't bad! :D My games typically have 1-3 fights in an adventuring day. The Barbarian & Cleric seem well balanced for this, being both Long Rest based classes. The Rogue, an always-on class, is comparatively slightly weaker in combat, but I think part of that is he rarely uses his class abilities like stealth & Assassinate. [/QUOTE]
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Reducing the number of encounters in a day
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