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General Tabletop Discussion
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Reducing the number of encounters in a day
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<blockquote data-quote="Xeviat" data-source="post: 6794297" data-attributes="member: 57494"><p>Yes, I mean combat encounters; social and exploration encounters don't tax player resources very much, unless it's a very involved skill challenge-esque exploration scene with falling of cliffs and what not.</p><p></p><p>If daily XP budgets aren't kept to, then daily focused classes are empowered and short rest focused characters are weakened. Your players may not notice it, but they could. Either they might feel weak, or you may find a leaning in your games towards certain classes. If that's fine, great. I don't like players to feel weaker than other characters, as I've seen it kill a player's interest in a game.</p><p></p><p>I'm prepared to have a short rest after most fights, ala 4E. I will probably reduce them to 5 minute rests like 4E too.</p><p></p><p>As for not using multiclassing: multiclassing is one of the things I like about 5E that I didn't like about 4E. I'd like to keep it around.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6794297, member: 57494"] Yes, I mean combat encounters; social and exploration encounters don't tax player resources very much, unless it's a very involved skill challenge-esque exploration scene with falling of cliffs and what not. If daily XP budgets aren't kept to, then daily focused classes are empowered and short rest focused characters are weakened. Your players may not notice it, but they could. Either they might feel weak, or you may find a leaning in your games towards certain classes. If that's fine, great. I don't like players to feel weaker than other characters, as I've seen it kill a player's interest in a game. I'm prepared to have a short rest after most fights, ala 4E. I will probably reduce them to 5 minute rests like 4E too. As for not using multiclassing: multiclassing is one of the things I like about 5E that I didn't like about 4E. I'd like to keep it around. [/QUOTE]
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