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Reducing the number of encounters in a day
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<blockquote data-quote="Tony Vargas" data-source="post: 6795991" data-attributes="member: 996"><p>I can see why, in theory. But, what about spells? Sure, there are plenty of instantaneous spells that would logically be drained proportionately faster in longer/tougher fights. Concentration spells would seem to take care of themselves - better in longer fights, but more likely to be disrupted in harder ones. But there are some spells with duration and not concentration that might outperform. Casters will find the best spells for the pacing you settle into. So the barbarian outlier might not be lying out as far as you expect. You might be able to find other ways to deal with any uneveness like that. For instance, using magic items to boost a character who's 'not getting enough.' Sometimes just tailoring situations to spotlight one sort of character over another. Do you think there might be sorts of combats were rage is just lower-impact? If so, you could have more of them at levels the barbarian seems to be outshining. What about wave combats. If a wave finishes and only a round or so go by before the next one? Could also help with start-of-combat abilities depending on how you rule they interact with such a lull.</p><p></p><p>Unless you're going to tweak every class, I wouldn't tweak any of 'em. Just to avoid creating any appearance that things are screwed up...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6795991, member: 996"] I can see why, in theory. But, what about spells? Sure, there are plenty of instantaneous spells that would logically be drained proportionately faster in longer/tougher fights. Concentration spells would seem to take care of themselves - better in longer fights, but more likely to be disrupted in harder ones. But there are some spells with duration and not concentration that might outperform. Casters will find the best spells for the pacing you settle into. So the barbarian outlier might not be lying out as far as you expect. You might be able to find other ways to deal with any uneveness like that. For instance, using magic items to boost a character who's 'not getting enough.' Sometimes just tailoring situations to spotlight one sort of character over another. Do you think there might be sorts of combats were rage is just lower-impact? If so, you could have more of them at levels the barbarian seems to be outshining. What about wave combats. If a wave finishes and only a round or so go by before the next one? Could also help with start-of-combat abilities depending on how you rule they interact with such a lull. Unless you're going to tweak every class, I wouldn't tweak any of 'em. Just to avoid creating any appearance that things are screwed up... [/QUOTE]
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