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General Tabletop Discussion
*Dungeons & Dragons
Reducing the number of encounters in a day
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<blockquote data-quote="Tony Vargas" data-source="post: 6796449" data-attributes="member: 996"><p>Which means they can gravitate toward whatever spells are most useful under your DMing style. So Rage being more powerful in longer/harder combats, and thus more powerful at low level shouldn't be a problem, at least, not relative to all those daily spell slot resources out there...</p><p>But, yes, I see the issue at higher level, when they might have more rages than encounters per day, that doesn't make the barbarian or the rage underpowered, at all, quite the opposite, but it might make getting another rage/day unappealing, if you already have all you need. Hmmm....</p><p></p><p>Rounds/day feels a little granular and controlled for an ability like Rage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Concentration (the limiter on spells that might run into the same balance issues) obviously doesn't apply, but some different mechanic/concept might deliver the same sort of limitation. You might add a CON or CON/WIS based limit on how many rounds in a row you can rage (before either dropping out or spending a second rage). You might add a check or save after a certain number of rounds (maybe as few as 3).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6796449, member: 996"] Which means they can gravitate toward whatever spells are most useful under your DMing style. So Rage being more powerful in longer/harder combats, and thus more powerful at low level shouldn't be a problem, at least, not relative to all those daily spell slot resources out there... But, yes, I see the issue at higher level, when they might have more rages than encounters per day, that doesn't make the barbarian or the rage underpowered, at all, quite the opposite, but it might make getting another rage/day unappealing, if you already have all you need. Hmmm.... Rounds/day feels a little granular and controlled for an ability like Rage. ;) Concentration (the limiter on spells that might run into the same balance issues) obviously doesn't apply, but some different mechanic/concept might deliver the same sort of limitation. You might add a CON or CON/WIS based limit on how many rounds in a row you can rage (before either dropping out or spending a second rage). You might add a check or save after a certain number of rounds (maybe as few as 3). [/QUOTE]
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