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Reducing the number of encounters in a day
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<blockquote data-quote="Tony Vargas" data-source="post: 6798974" data-attributes="member: 996"><p>Your analysis of them does. So your analysis of what some tables in the DMG imply contradicts what the DMG comes right out and says. And that analysis relies on an assumption that rests upon the DMG being 'muddled' and 'poorly written.' </p><p></p><p>What'd the DMG ever do to you? ;P</p><p></p><p>Seriously, though, it looks like you've found a bit of a contradiction, there. So, after two years of playtesting, what number do you think Mearls messed up. The number of encounters parties could handle based on those playtests and /should/ have to handle based on his own class designs, or how 3 tables apparently generated fairly late in the process (since the poor guy who wrote HotDQ clearly didn't have access to them) interrelate to eachother mathematically?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6798974, member: 996"] Your analysis of them does. So your analysis of what some tables in the DMG imply contradicts what the DMG comes right out and says. And that analysis relies on an assumption that rests upon the DMG being 'muddled' and 'poorly written.' What'd the DMG ever do to you? ;P Seriously, though, it looks like you've found a bit of a contradiction, there. So, after two years of playtesting, what number do you think Mearls messed up. The number of encounters parties could handle based on those playtests and /should/ have to handle based on his own class designs, or how 3 tables apparently generated fairly late in the process (since the poor guy who wrote HotDQ clearly didn't have access to them) interrelate to eachother mathematically? [/QUOTE]
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