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General Tabletop Discussion
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Reducing the number of encounters in a day
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<blockquote data-quote="Tony Vargas" data-source="post: 6799085" data-attributes="member: 996"><p>The traditional 'attrition model,' yes.Still just a guideline. DM judgement is clearly meant to count for a lot in 5e.</p><p></p><p>It's not like balancing at 6-8 medium/hard encounters per day is all that lofty an ambition. Take the vast universe of possible ways to pace a campaign, and only balance one of them. That should be doable.</p><p></p><p>If there's enough of them, and they're not that much better than eachother, that's not so much broken/imbalanced as 'rewarding system mastery' and everything else being a 'trap option.' </p><p></p><p>White room** 'kiting' silliness. </p><p></p><p>Well, it's captured the feel of 3.5, then, for you at least. </p><p></p><p></p><p>If it's boring, it's not balanced*.</p><p></p><p></p><p>* for values of 'balanced' approximating "provides the player with many choices that are each both meaningful and viable."</p><p></p><p>** white room with no walls or ceiling, that is.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6799085, member: 996"] The traditional 'attrition model,' yes.Still just a guideline. DM judgement is clearly meant to count for a lot in 5e. It's not like balancing at 6-8 medium/hard encounters per day is all that lofty an ambition. Take the vast universe of possible ways to pace a campaign, and only balance one of them. That should be doable. If there's enough of them, and they're not that much better than eachother, that's not so much broken/imbalanced as 'rewarding system mastery' and everything else being a 'trap option.' White room** 'kiting' silliness. Well, it's captured the feel of 3.5, then, for you at least. If it's boring, it's not balanced*. * for values of 'balanced' approximating "provides the player with many choices that are each both meaningful and viable." ** white room with no walls or ceiling, that is. [/QUOTE]
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