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<blockquote data-quote="Cheiromancer" data-source="post: 3268026" data-attributes="member: 141"><p>I think that would be reasonable. The number of attacks protected against has been reduced by 20% and the duration has been decreased by two steps. Expanding the remit of the spell just means that it will be expended faster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'll revise the spell accordingly.</p><p></p><p></p><p>****</p><p></p><p>I'm thinking that 1 spell level = +4 SP might work for the spell turning portion of the spell. If the base seed reflects 13 spell levels... the numbers come out just about perfectly. The seed might be a trifle light (about 56 SP, not 60), but I'm not too worried about that. The ability to turn epic spells (as 10th level spells) is a nice little epic bonus.</p><p></p><p>10 is 2.5 times as big as 4, and 13 is pretty nearly 2.5 times as big as 5... 4 and 10 are nice numbers. 13 is not quite as nice as 12, but 12 would yield a seed with 52 SP (12 x 4 + 4 duration) and that strikes me as a little light. Besides, an empowered <em>spell turning</em> with an average roll gives you 12 levels- the epic seed should be a bit better than that.</p><p></p><p>Not a spectacular seed like [polymorph], but pretty decent.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3268026, member: 141"] I think that would be reasonable. The number of attacks protected against has been reduced by 20% and the duration has been decreased by two steps. Expanding the remit of the spell just means that it will be expended faster. :D I'll revise the spell accordingly. **** I'm thinking that 1 spell level = +4 SP might work for the spell turning portion of the spell. If the base seed reflects 13 spell levels... the numbers come out just about perfectly. The seed might be a trifle light (about 56 SP, not 60), but I'm not too worried about that. The ability to turn epic spells (as 10th level spells) is a nice little epic bonus. 10 is 2.5 times as big as 4, and 13 is pretty nearly 2.5 times as big as 5... 4 and 10 are nice numbers. 13 is not quite as nice as 12, but 12 would yield a seed with 52 SP (12 x 4 + 4 duration) and that strikes me as a little light. Besides, an empowered [i]spell turning[/i] with an average roll gives you 12 levels- the epic seed should be a bit better than that. Not a spectacular seed like [polymorph], but pretty decent. [/QUOTE]
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