Cheiromancer
Adventurer
I'm trying to figure out how to replicate one of Temenun's spells:
The [reflect] seed in the big thread doesn't apply to attacks, only spells:
[sblock=Big thread version]Originally posted by Sepulchrave II
The ELH version of the seed has a few peculiarities:
My suspicion is that the high lighted line is a mistake, although this is not given in the errata, and that spell reflection has unlimited use. Although, unless the spell DC is very high, it will only protect against low level spells. I have no idea what spell this is based on- it is a very different mechanic from spell turning, for instance.
I also have no idea what spell the Reflect Attacks function is based on. As I read it, the seed protects either spells (or spell like abilities) OR ranged attacks OR melee attacks. I think being a spell (or SLA) trumps being a ranged attack; a melf's acid arrow counts as the former but not the latter. I don't think Temenun's spell should be able to protect against both ranged and melee attacks. But I don't know- the exclusive OR is easily confused with the inclusive or, and the ELH seeds could be better written.
If one were to write a non-epic suite of spells that reflect an increasing number of attacks (both ranged as well as melee attacks, but not spells or SLAs), how would one do it? Given such a suite it should be possible to extrapolate a seed. But at the moment I'm at a loss about how to go about it.
[edit]
In the Rules Forum I've asked Is there a spell that reflects attacks? Hopefully something will turn up.
[edit2]
Not much response to the Rules thread. Maybe Reflect Attack will attract some more interest.
Reflect assault: reflect (+27), 20 attacks (+60), +1000% duration (+20). Reflect first 20 ranged or melee attacks on attacker. DC = 107.
The [reflect] seed in the big thread doesn't apply to attacks, only spells:
[sblock=Big thread version]Originally posted by Sepulchrave II
[/sblock]Seed: Reflect
Abjuration
Root Spell: Spell turning
Spellcraft Prerequisite: 18
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: Until expended or 200 minutes
Spell attacks targeted against the caster rebound on the original attacker. Spells developed with the reflect seed against spells and spell-like effects return up to ten spell levels. Epic Spells are treated as 10th-level spells for this purpose.
Factor: For each additional level of spells to be reflected, increase the Spellcraft Prerequisite by +2. To reflect an area spell, where the caster is not the target but is caught in the vicinity, increase the Spellcraft Prerequisite by +20. The desired effect is automatically reflected if the spell in question is 9th-level or lower.
Special: An opposed caster level check is required when the reflect seed is used against another epic spell. If the enemy spellcaster gets his or her spell through by winning the caster level check, the epic spell using the reflect seed is not expended, just momentarily suppressed.
The ELH version of the seed has a few peculiarities:
The highlighted text indicates that the seed is virtually worthless as far as protecting against spells goes. A single magic missile is enough to end the spell. However, this reading leads to difficulties; why does it go on to say "all spell effects" if it will only protect against the first one? Why would a permanent version of the spell (Epic Spell Reflection) ever be devised if the protection ends with the first use?Seed: Reflect
Abjuration
Spellcraft DC: 27
Components: V, S
Casting Time: 1 minute
Range: Personal
Target: You
Duration: Until expended or 12 hours
Attacks targeted against the caster rebound on the original attacker. Each use of the reflect seed in an epic spell is effective against one type of attack only: spells (and spell-like effects), ranged attacks, or melee attacks. To reflect an area spell, where the caster is not the target but are caught in the vicinity, increase the Spellcraft DC by +20. A single successful use of reflect expends its protection. Spells developed with the reflect seed against spells and spell-like effects return all spell effects of up to 1st level. For each additional level of spells to be reflected, increase the Spellcraft DC by +20. Epic spells are treated as 10th-level spells for this purpose.
The desired effect is automatically reflected if the spell in question is 9th level or lower. An opposed caster level check is required when the reflect seed is used against another epic spell. If the enemy spellcaster gets his spell through by winning the caster level check, the epic spell using the reflect seed is not expended, just momentarily suppressed.
If the reflect seed is used against a melee attack or ranged attack, five such attacks are automatically reflected back on the original attacker. For each additional attack reflected, increase the Spellcraft DC by +4. The reflected attack rebounds on the attacker using the same attack roll. Once the allotted attacks are reflected, the spell using the reflect seed is expended.
My suspicion is that the high lighted line is a mistake, although this is not given in the errata, and that spell reflection has unlimited use. Although, unless the spell DC is very high, it will only protect against low level spells. I have no idea what spell this is based on- it is a very different mechanic from spell turning, for instance.
I also have no idea what spell the Reflect Attacks function is based on. As I read it, the seed protects either spells (or spell like abilities) OR ranged attacks OR melee attacks. I think being a spell (or SLA) trumps being a ranged attack; a melf's acid arrow counts as the former but not the latter. I don't think Temenun's spell should be able to protect against both ranged and melee attacks. But I don't know- the exclusive OR is easily confused with the inclusive or, and the ELH seeds could be better written.
If one were to write a non-epic suite of spells that reflect an increasing number of attacks (both ranged as well as melee attacks, but not spells or SLAs), how would one do it? Given such a suite it should be possible to extrapolate a seed. But at the moment I'm at a loss about how to go about it.
[edit]
In the Rules Forum I've asked Is there a spell that reflects attacks? Hopefully something will turn up.
[edit2]
Not much response to the Rules thread. Maybe Reflect Attack will attract some more interest.
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