Reflect

Aleolus

First Post
OK, here's a spell I and a friend of mine came up with, what do you all think of it? Would you be willing to allow it in your campaigns, or would you want to tweak it first?

Reflect
Abjuration
Level: Sorc/Wiz 9
Components: V, S,
Casting Time: 1 standard action
Duration: 1 hour/caster level, or until discharged
Range: Touch
Saving Throw: None
Spell Resistance: No
This spell wards one creature against magic, providing an invisible reflective shell against it. The next spell cast that targets the warded creature instead rebounds, affecting the one who cast the spell, and subjects them to that spell twice. They must make any saving throws against each spell separately, and normal rules for effects stacking apply. The caster of this spell may choose to allow certain spells to bypass the effect of Reflect. To choose to allow a spell through, the caster must make a Spellcraft check (DC 20, plus the level of the spell allowed through) for each spell they wish to bypass it. Success means that that spell or type of spell does not trigger the Reflect, while failure means that it triggers it as normal.
 

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Area effect spells too? What about walking into an area magically effected.

What about divination spells?

How does Dispel work?

What happens if two casters have reflect?

Can you bounce a spell off yourself and hit another with it?

I can't figure out why the reflected spell happens twice. Seems exploitable somehow. I wouldn't allow it yet. Need some answers first. Good idea though.
 

You mean something like the Luck 7, Magic 7, Sor/Wiz 7 Spell Turning in Core?

Eh, once you get over things where reflection gets tricky (basically what Slapzilla said - I'd add the Charm and Dominate line to the list) the balance isn't too bad.
 

I seems strong; I like it, but it definitely needs clarifying.
Also, the duration is a bit long; this spell would be best cast from a scroll - It lasts all day until needed, and caster level really doesn't matter, so a scroll of this is very potent. Perhaps lowering the duration to Minutes or rounds per level might make that a less obvious option. (So that it is generally cast at the beginning or right before combat)
Also, given the nature of high level games, this spell would make for a potent defense. I would suggest at least adding a token material component, like a 500 Gp diamond or something, just so that players will have to expend a lot of resources to keep this effect on them all the time. (not that gold is hard to come by at high levels, but if it matters to your group, its a good balancing factor.)
 

Looks fine to me. Material component isn't a bad idea, but IMHO not strictly necessary. Scrolls are going to be expensive enough, and 9th level spell slots are never "spare".

It's the mind blank of spell turning.

I'd also specify that it flat-out trumps spell turning, and a reflect'd spell will NOT rebound if its (new) target also has spell turning up.

Cheers, -- N
 

That is a decent spell. At first I thought it said level 6, hah. I would use the restrictions for spell turning as far as what can be reflected since they seem to be the same. Maybe add in that rays can be reflected, unlike with spell turning.

The duration is pretty long maybe reduce that to 10/m level or even 1 min since the reflected spell has double the effect.
 

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