Psikerlord#
Explorer
So the DMG has an optional rule that basically gives everyone Pack Tactics?
Yep the DMG optional flanking rules gives Adv. LOL
So the DMG has an optional rule that basically gives everyone Pack Tactics?
...it isn't recommended to edition war, but AD&D handled skills and saves better than 5e, if what you think better is includes the notion that people can get better at things. I'm personally not a fan of the idea that there are whole blocks of saves and skills my class will never get no matter what level i reach.
That would indeed suck if that were the case...but it's not. Every 4 levels you get the opportunity to raise any save roll or category of skills you desire. The fact that you obviously tend to dump your stat increases into those ability scores that already have save proficiencies is understandable, but NOT mandatory. And, in fact, given that you should be able to start with an 18 in your prime requisite (showing my age by using that term) if you choose a race that bumps it by 2 from the start, then you will have maxed out by level 4 and every other 4 levels can go into boosting other saves.
Not to mention multiclassing, which lets you collect save proficiencies at will with a single level dip. Since no one really cares about Int saves, you can pretty much cover all bases with a main class and 2 dips.
You can't actually start with an 18 unless you get a lucky roll. Point buy won't let you buy higher than 15, and racial bonuses only go to +2.
You don't get save proficiencies when you pick another class, so the only way to get an extra save proficiency (short of being a higher level rogue or monk) is with the Resilient feat (which you can only take once).
Not that I disagree with your argument, just pointing out some flaws in the details.
Not to mention multiclassing, which lets you collect save proficiencies at will with a single level dip. Since no one really cares about Int saves, you can pretty much cover all bases with a main class and 2 dips.
I don't see this. The multiclassing proficiencies table on page 164 does not list any additional Saving Throw proficiencies when you multiclass. So if you start as a fighter with Proficiencies in the saving throws Strength and Constitution, multiclassing into a Cleric does not add any additional Saving Throw proficiencies.
Am I wrong?
You can pick one up, not both - resilient does not state it can be taken more than once, so it cannot.I don't believe you are wrong. It looks like you don't automatically add the saves of the new class to your list of save proficiencies.
That said, you can pick them up by throwing feats at them. It's a slower process though.