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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Regarding converting O5E third party and homebrew classes to A5E
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<blockquote data-quote="SongOfSisyphus" data-source="post: 8956082" data-attributes="member: 7040588"><p>My thoughts on this:</p><p>I think 1 and 2 are in conflict. I made the explicit decision not to allow magus to trade spell slots for exertion (as it already had a resource it could trade for exertion, and it uses spell slots for spellstrike), so I think it becomes a matter between picking whether we give it full maneuver pool with an adept's bonus exertion (good idea, which I'm more partial to) or between letting them use spell slots for exertion, which kind of makes spell slots suffer being a double-premium resource (the likelihood that a magus ever actually casts spells considering they'd be used for both spellstrike and fueling maneuvers seems vanishingly slim). We can't really allow both because that gives them a ridiculously large exertion potential compared with basically everyone else.</p><p></p><p>3) As stated, more inclined to roll everything into bonus exertion as per an adept and get rid of the ability to trade spell slots for exertion, this seems like a good tradeoff to me.</p><p></p><p>4) The changes you suggest don't do anything to reduce its power as a first-level ability, but at the same time both of the changes you suggest here are extremely sensible.</p><p></p><p>I will get to work on updating according to these particular propositions soon.</p></blockquote><p></p>
[QUOTE="SongOfSisyphus, post: 8956082, member: 7040588"] My thoughts on this: I think 1 and 2 are in conflict. I made the explicit decision not to allow magus to trade spell slots for exertion (as it already had a resource it could trade for exertion, and it uses spell slots for spellstrike), so I think it becomes a matter between picking whether we give it full maneuver pool with an adept's bonus exertion (good idea, which I'm more partial to) or between letting them use spell slots for exertion, which kind of makes spell slots suffer being a double-premium resource (the likelihood that a magus ever actually casts spells considering they'd be used for both spellstrike and fueling maneuvers seems vanishingly slim). We can't really allow both because that gives them a ridiculously large exertion potential compared with basically everyone else. 3) As stated, more inclined to roll everything into bonus exertion as per an adept and get rid of the ability to trade spell slots for exertion, this seems like a good tradeoff to me. 4) The changes you suggest don't do anything to reduce its power as a first-level ability, but at the same time both of the changes you suggest here are extremely sensible. I will get to work on updating according to these particular propositions soon. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Regarding converting O5E third party and homebrew classes to A5E
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