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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Regarding converting O5E third party and homebrew classes to A5E
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<blockquote data-quote="WanderingMystic" data-source="post: 8956557" data-attributes="member: 69157"><p>Those are all sound points. I hadn't really done a deep dive comparison with that class yet, just kind of looking at it just gave me the initial jump scare.</p><p></p><p>Most of the other classes I have had a chance to look at I really like.</p><p><strong>Arcanist -</strong> haven't looked at</p><p><strong>Bloodrager -</strong>You have alleviated my original fears. Gets more consistent damage but less than a herald, exchanges healing for damage reduction should be balanced.</p><p><strong>Blue Traveler -</strong> looks solid. It is hard to tell how powerful it might get as it gets higher in level but I would allow it at my table as is.</p><p><strong>Cavalier</strong> - personal I don't think they need a fighters fighting style as in a5e those were moved to being just for fighters. Love how the mounts are handled.</p><p><strong>Disciple </strong>- haven't taken a look at it</p><p><strong>Guardian - </strong>haven't taken a look at it</p><p><strong>Keeper - </strong>How have I never seen this class before, wow I love it. I am confused as to why they get maneuvers unless the maneuvers are to be used by the summons and then you can add an ability for the martial archetype so that they can use them as well. I just don't think that if I were playing one I would ever use that feature for myself and focus on being a cantrip caster.</p><p><strong>Magus - </strong>We have discussed this class in depth. It feels more unique than just a herald who is arcane. It feels balanced. The idea of Magus Arcane as a unique way for them to spend ep makes them unique which I like and sakes there spells for spell strikes and just basic casting. Some of the langue in the archetypes will need to be tidied up but they each look great. With the arcane one state that spell slots created out of ep are lost during a short rest if they are not used, just to prevent someone from creating dozens of spell slots </p><p><strong>Oracle - </strong>In general looks good. As far as the Ancestors Mystery goes neither of the combat spells listed have been added to level up or have been checked for balance. I would instead model their ability on the warlocks eldritch Scythe. You could also just minorly tweek the cantrips and add it at the end but I don't know if any other class should get access to it that is why I think the Eldritch Scythe might be better.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 8956557, member: 69157"] Those are all sound points. I hadn't really done a deep dive comparison with that class yet, just kind of looking at it just gave me the initial jump scare. Most of the other classes I have had a chance to look at I really like. [B]Arcanist -[/B] haven't looked at [B]Bloodrager -[/B]You have alleviated my original fears. Gets more consistent damage but less than a herald, exchanges healing for damage reduction should be balanced. [B]Blue Traveler -[/B] looks solid. It is hard to tell how powerful it might get as it gets higher in level but I would allow it at my table as is. [B]Cavalier[/B] - personal I don't think they need a fighters fighting style as in a5e those were moved to being just for fighters. Love how the mounts are handled. [B]Disciple [/B]- haven't taken a look at it [B]Guardian - [/B]haven't taken a look at it [B]Keeper - [/B]How have I never seen this class before, wow I love it. I am confused as to why they get maneuvers unless the maneuvers are to be used by the summons and then you can add an ability for the martial archetype so that they can use them as well. I just don't think that if I were playing one I would ever use that feature for myself and focus on being a cantrip caster. [B]Magus - [/B]We have discussed this class in depth. It feels more unique than just a herald who is arcane. It feels balanced. The idea of Magus Arcane as a unique way for them to spend ep makes them unique which I like and sakes there spells for spell strikes and just basic casting. Some of the langue in the archetypes will need to be tidied up but they each look great. With the arcane one state that spell slots created out of ep are lost during a short rest if they are not used, just to prevent someone from creating dozens of spell slots [B]Oracle - [/B]In general looks good. As far as the Ancestors Mystery goes neither of the combat spells listed have been added to level up or have been checked for balance. I would instead model their ability on the warlocks eldritch Scythe. You could also just minorly tweek the cantrips and add it at the end but I don't know if any other class should get access to it that is why I think the Eldritch Scythe might be better. [/QUOTE]
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Regarding converting O5E third party and homebrew classes to A5E
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