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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Regarding converting O5E third party and homebrew classes to A5E
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<blockquote data-quote="WanderingMystic" data-source="post: 8956599" data-attributes="member: 69157"><p><strong>Battlerager -</strong> Simple fixes, I still don't like the dwarf requirements mainly because to me that is just one version of the archetype. The one thing that I did with mine in 5e that would be perfect for a5e is tailor it to battle defence (also with battle defense a berserker can wear heavy armor which is what the origional Dwarves who this was based off of used.) </p><p></p><p>So in mine you could either enhance your armor/ shields with spikes if you go battle defense or if you go rugged defense then you have sharpened scales, an elemental aura, imbedded spikes in your skin, a mutation or maybe even a symbiot that helps you to lash out. (Mine was an Ebberon symbiot that was a mouth in my chest that would bite people).</p><p></p><p><strong>Four Elements - </strong>So what I would do with this archetype is make it more generalized, the archetype can be used for a shadow dancer, a tattooed monk, ninjas, or an four elements monk. </p><p></p><p>1st change: let them swap a new power at every level not just when they get a new ability to me that is a quality of life change.</p><p></p><p>2nd change: At level 6 allow them to use flurry of blows as a bonus action after casting a spell or ability gained from this class.</p><p></p><p>3rd change: At the end add an alternate take let the player pick 4 of the minor spell schools to have access to like acid, fire, shadow see pg 493 of the adventures guide. This let's someone tailor the class to fit a number of options that are all using ep to cast spell like abilities without the need to create a new class for each.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 8956599, member: 69157"] [B]Battlerager -[/B] Simple fixes, I still don't like the dwarf requirements mainly because to me that is just one version of the archetype. The one thing that I did with mine in 5e that would be perfect for a5e is tailor it to battle defence (also with battle defense a berserker can wear heavy armor which is what the origional Dwarves who this was based off of used.) So in mine you could either enhance your armor/ shields with spikes if you go battle defense or if you go rugged defense then you have sharpened scales, an elemental aura, imbedded spikes in your skin, a mutation or maybe even a symbiot that helps you to lash out. (Mine was an Ebberon symbiot that was a mouth in my chest that would bite people). [B]Four Elements - [/B]So what I would do with this archetype is make it more generalized, the archetype can be used for a shadow dancer, a tattooed monk, ninjas, or an four elements monk. 1st change: let them swap a new power at every level not just when they get a new ability to me that is a quality of life change. 2nd change: At level 6 allow them to use flurry of blows as a bonus action after casting a spell or ability gained from this class. 3rd change: At the end add an alternate take let the player pick 4 of the minor spell schools to have access to like acid, fire, shadow see pg 493 of the adventures guide. This let's someone tailor the class to fit a number of options that are all using ep to cast spell like abilities without the need to create a new class for each. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Regarding converting O5E third party and homebrew classes to A5E
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