I don’t find 5e easier to modify than PF2 because the design isn’t as cleanly delineated. Like, can you ignore the loot tables in the DMG? Well, Xanathar’s tells us there’s a loot progression encoded in them that’s assumed by the DMG. I think this is also why errata continues to lock down certain language to avoid multi-class abuse (e.g., to clarify that a warlock/caster doesn’t refresh the caster class’s spells during a short rest).Isn't 5e a system to be easy made to be easily moded and subject to rulings by design after all ruling over rules is a core component
Can you say the same about pathfinder 2e ? that house rule do not invalidate feats or mechanics?
If I want to make a ruling, 5e doesn’t give me a lot of tools for doing that. Sure, it tells me to go right ahead, but how can I make sure it’s reasonable or that I haven’t accidentally broken something? Yeah, balance is kind of tenuous in 5e, so maybe don’t worry about it? That’s fine, but that’s not really the game for me.
I’ve done homebrew (see ancestries here, here, here, here, here, and here and a monster here) in 5e, but I find PF2 easier because of the constraints.