Mercurius said:
(I DO find the lack of non-combat spells a bit irking, though).
Read the ritual chapter yet?
Okay, back on topic...
Yes, 4E has fewer options for
mechanically representing pre-adventuring background than 3E did. Fair enough.
But it has
more rules for determining social interaction
during the course of the game, and the 4E PHB devotes more word count than the 3E PHB did to establishing non-mechanical character aspects like personality and behavioral quirks.
I do wish they'd included an optional "background skills" system, something totally separate from the "adventuring skills," so players weren't sacrificing one for the other. (Heck, maybe they still will, in Dragon or a future PHB.) So I'm not arguing at all that 4E has everything D&D has ever had, in any incarnation, in terms of "role-playing rules."
But I still maintain that, while it has different strengths and weaknesses, its
overall attention to RP is at least as great, if not greater, than prior editions, without necessarily straightjacketing those who prefer a more freeform, rules-lite (or even rules-absent) form of RP interaction.
That's why, of all the 4E comments I see online, "It's not an RPG" just baffles me more than anything. I can understand quite a few reasons for not liking the game, even though I (obviously) don't share them. But that one's just like people are speaking in Greek; I can't even parse it.