Lanefan
Victoria Rules
That's assuming a direct conversion of available slots to their s.p. equivalent, which we don't do.The fibonachi sequence isn't any better. The 10th level 3e wizard has 80 spell points, good enough for 10 5th level spells or 77 1st level spells at the opposite extreme.
A caster in our Fibonacci-based s.p. system rolls* s.p. just like they roll h.p., with the die sizes increasing a bit each level and high Int. giving a small bonus. A 10th-level caster with half a brain tends to have about 50-55 s.p., give or take.
* - the s.p. gained (including bonus) at any level cannot be less than required to cast your highest-level spell once; so if you're bumping to 9th level and your sucky roll only gives you 6 s.p. it gets jumped up to 8 as that's what it takes to cast a 5th-level spell.
Someone mentioned the problem being too much access to damage spells. I always found the problem to be the opposite: too much access to utility spells e.g. Fly, Invisibility, Detect (something), and so on.
Lanefan