chronoplasm
First Post
The halflings are a race of rodent people native to the green hills of Genma, though the majority of them now live in cities. They have short, plump bodies covered in thick fur. Their pink, clawed limbs and long pointed ears poke out from the coat, and only a pair of black globe-like eyes are visible beneath. Some halflings, if they are highly proficient in magic, may grow tenticles from their snouts like that of an illithid.
Their soft bodies are malleable and amorphous. Their spines can stretch and their ribcages can flatten, allowing them to squeeze through tight spaces.
Halfling Claws
Requirement: Halfling, Strength 15, Dexterity 15
Benefit: Your unarmed attacks count as light blades and you have burrow 6.
Halfling Senses
Requirement: Halfling
Benefit: You have darkvision and Nature +2.
Zoogmaw
Requirement: Halfling, Warlock
Benefit: You can use the zoogmaw racial power.
Zoogmaw Halfling Attack
At-Will. Standard
Attack: Constitution vs. AC
Hit: The target is dealt d4+Intelligence modifier damage and you gain charisma modifier temporary hit points.
Their soft bodies are malleable and amorphous. Their spines can stretch and their ribcages can flatten, allowing them to squeeze through tight spaces.
Halfling Claws
Requirement: Halfling, Strength 15, Dexterity 15
Benefit: Your unarmed attacks count as light blades and you have burrow 6.
Halfling Senses
Requirement: Halfling
Benefit: You have darkvision and Nature +2.
Zoogmaw
Requirement: Halfling, Warlock
Benefit: You can use the zoogmaw racial power.
Zoogmaw Halfling Attack
At-Will. Standard
Attack: Constitution vs. AC
Hit: The target is dealt d4+Intelligence modifier damage and you gain charisma modifier temporary hit points.