I'm not crazy about Rangers fighting at 20 squares and basically disassociating themselves from their team as well as being able to fight with little risk compared to all other classes.
At the same time, I hear many complaints as to the general suckitude of Prime Shot, to the point where it seems to be quite popular these days to take the beastmaster build for dedicated archers.
This is an attempt to deal with both issues.
1) Only ranged Rangers get Prime Shot
2) Prime Shot applies if you are the closest character to the target enemy or within 10 squares
3) Quarry damage only applies if you are the closest OR are within 5 squares (10 if you are a ranged ranger)
Note: my games tend to be more outdoorsy and less dungeony than most so it may not be an issue with most games.
I also like that this puts the range more in line with every ranged class in the game and puts rangers on a more even footing if they go for a weapon that is less than optimal compared to a longbow.
Thoughts? Too good? Giving up too much?
A ranger in a game I play in said he hated it and said that +1 to hit in no way made up for the restricted range. I guess he would rather be safe than get the bonus to hit, which seems contrary to the consensus here.
At the same time, I hear many complaints as to the general suckitude of Prime Shot, to the point where it seems to be quite popular these days to take the beastmaster build for dedicated archers.
This is an attempt to deal with both issues.
1) Only ranged Rangers get Prime Shot
2) Prime Shot applies if you are the closest character to the target enemy or within 10 squares
3) Quarry damage only applies if you are the closest OR are within 5 squares (10 if you are a ranged ranger)
Note: my games tend to be more outdoorsy and less dungeony than most so it may not be an issue with most games.
I also like that this puts the range more in line with every ranged class in the game and puts rangers on a more even footing if they go for a weapon that is less than optimal compared to a longbow.
Thoughts? Too good? Giving up too much?
A ranger in a game I play in said he hated it and said that +1 to hit in no way made up for the restricted range. I guess he would rather be safe than get the bonus to hit, which seems contrary to the consensus here.