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<blockquote data-quote="Etan Moonstar" data-source="post: 1564712" data-attributes="member: 7762"><p>Thanks for clarifying what game means to you, mythusmage. I'm afraid that I haven't personally experienced the problems that you seem to feel are widespread in rpgs--I haven't seen a "competitive" D&D game since I started DMing back in 3rd grade and made a point of killing players off before noon recess was over, my DMing philosophy has always been a "consistent flexibility," or extrapolating from the existing rules/guidelines how to make good player ideas possible, and I've been blessed over the years with consistently great roleplayers interested in much more than a high bodycount and phat lewt to go with it--but I do wish you luck in your own quest for the game that you would enjoy. </p><p></p><p> I do have a couple of thoughts about expanding the player base to a more general audience, however, that you may wish to consider: 1. while I personally greatly dislike competition, most "normal" people I've met over the years actually greatly enjoy competition, especially when they're the winners; and 2. there is a huge base of people who despise anything imaginary in nature and consider both fantasy and games to be childish and unworthy of anything except scorn and disdain--look at the way the "serious" literati disdain genre fiction (there were some very amusing reactions that took place when Tolkien was repeatedly voted the greatest author of the 20th century), the Academy's track record of shunning fantasy (that trend was finally broken only recently by LotR, although my mother-in-law still refuses to see anything with stuff as "silly" as magic and orcs in it), etc. I believe to expand the player base of rpgs/rphs to include more of the general population not currently participating in them, you may have to address these underlying sociological phenomena first.</p></blockquote><p></p>
[QUOTE="Etan Moonstar, post: 1564712, member: 7762"] Thanks for clarifying what game means to you, mythusmage. I'm afraid that I haven't personally experienced the problems that you seem to feel are widespread in rpgs--I haven't seen a "competitive" D&D game since I started DMing back in 3rd grade and made a point of killing players off before noon recess was over, my DMing philosophy has always been a "consistent flexibility," or extrapolating from the existing rules/guidelines how to make good player ideas possible, and I've been blessed over the years with consistently great roleplayers interested in much more than a high bodycount and phat lewt to go with it--but I do wish you luck in your own quest for the game that you would enjoy. I do have a couple of thoughts about expanding the player base to a more general audience, however, that you may wish to consider: 1. while I personally greatly dislike competition, most "normal" people I've met over the years actually greatly enjoy competition, especially when they're the winners; and 2. there is a huge base of people who despise anything imaginary in nature and consider both fantasy and games to be childish and unworthy of anything except scorn and disdain--look at the way the "serious" literati disdain genre fiction (there were some very amusing reactions that took place when Tolkien was repeatedly voted the greatest author of the 20th century), the Academy's track record of shunning fantasy (that trend was finally broken only recently by LotR, although my mother-in-law still refuses to see anything with stuff as "silly" as magic and orcs in it), etc. I believe to expand the player base of rpgs/rphs to include more of the general population not currently participating in them, you may have to address these underlying sociological phenomena first. [/QUOTE]
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