Perhaps the biggest barrier to changing perceptions lies in the hobby's name, Roleplaying Games. Games about roleplaying. When most people hear the word 'games' they tend to think of games such as chess, parcheesi, or Clue®. Exercises that rely on game balancing through rules design. Games that must provide a fair chance at victory. Something RPGs needn't do.
You could say that RPGs are not games. Not as most understand them. They have game-like elements, they can be 'gamed'—as so much of life is, but are not, strictly speaking, games. But since they are called games people get the wrong impression, including many who design RPGs. Thus we have RPGs that are more game than roleplaying.
So here you have my proposal, that we rename the hobby. To something more in keeping with what it is we're actually doing. The Roleplaying Hobby (RPH). Each game would then become not a game, but a set of instructions for roleplaying in a particular setting or set of settings. They would no longer be games per se but instructions, guidelines, bibles if you would, for assuming a role in an imaginary world.
You could say that RPGs are not games. Not as most understand them. They have game-like elements, they can be 'gamed'—as so much of life is, but are not, strictly speaking, games. But since they are called games people get the wrong impression, including many who design RPGs. Thus we have RPGs that are more game than roleplaying.
So here you have my proposal, that we rename the hobby. To something more in keeping with what it is we're actually doing. The Roleplaying Hobby (RPH). Each game would then become not a game, but a set of instructions for roleplaying in a particular setting or set of settings. They would no longer be games per se but instructions, guidelines, bibles if you would, for assuming a role in an imaginary world.