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Reinventing Roleplaying Games
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<blockquote data-quote="Maggan" data-source="post: 1564757" data-attributes="member: 6616"><p><strong>This would end in confusion</strong></p><p></p><p>Sorry to sound crass, but that's treating the symptom, not the disease.</p><p></p><p>Not that I think there's anything wrong with the games being called roleplaying games.</p><p></p><p>Let's look at a nongamer. He is slightly interester in checking this D&D thing out, since he heard it to be fun.</p><p></p><p>What is he most likely to pick up?</p><p></p><p>A roleplaying hobby?</p><p></p><p>Or a roleplaying game?</p><p></p><p>Is he more likely to pick up something that implies that his whole life will revolve around it, and that it will become his new hobby, with all that entails?</p><p></p><p>Or is he more likely to pick up a game for fun, try it out, and maybe become so interested that he invests time into it, thus aquiring a new hobby?</p><p></p><p>If you rename "roleplaying game" to "roleplaying hobby" you have suddenly in one fell blow raised the barrier to entry manyfold.</p><p></p><p>Most often people grow into hobbies, they don't suddenly decide to aquire one. And for someone to get into a hobby they must identify with the activities that goes on within the hobby, as well as the people that partake in said hobby.</p><p></p><p>As far as I can tell, most people see us as nerds and geeks. And therefore would shun being pulled into the "roleplaying hobby", whereas they might want to try a "roleplaying game" to see what the heck we're up to.</p><p></p><p>So I don't see your solution doing anything to change that situation.</p><p></p><p>Cheers!</p><p></p><p>Maggan</p></blockquote><p></p>
[QUOTE="Maggan, post: 1564757, member: 6616"] [b]This would end in confusion[/b] Sorry to sound crass, but that's treating the symptom, not the disease. Not that I think there's anything wrong with the games being called roleplaying games. Let's look at a nongamer. He is slightly interester in checking this D&D thing out, since he heard it to be fun. What is he most likely to pick up? A roleplaying hobby? Or a roleplaying game? Is he more likely to pick up something that implies that his whole life will revolve around it, and that it will become his new hobby, with all that entails? Or is he more likely to pick up a game for fun, try it out, and maybe become so interested that he invests time into it, thus aquiring a new hobby? If you rename "roleplaying game" to "roleplaying hobby" you have suddenly in one fell blow raised the barrier to entry manyfold. Most often people grow into hobbies, they don't suddenly decide to aquire one. And for someone to get into a hobby they must identify with the activities that goes on within the hobby, as well as the people that partake in said hobby. As far as I can tell, most people see us as nerds and geeks. And therefore would shun being pulled into the "roleplaying hobby", whereas they might want to try a "roleplaying game" to see what the heck we're up to. So I don't see your solution doing anything to change that situation. Cheers! Maggan [/QUOTE]
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