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<blockquote data-quote="mythusmage" data-source="post: 1564808" data-attributes="member: 571"><p>What about a roleplaying <em>guide</em>?</p><p></p><p>"Within these pages you will find guidelines for running an imaginary world as designed by you or another, or for playing a part in that world. These mechanics serving to keep things from getting all mucked up."</p><p>---Dungeons & Dragons® Nth edition</p><p></p><p></p><p></p><p>You put it that way, he might. But the chance declines. But if you answer his, "What is this all about?" with, "It's about going off on adventures, visiting strange lands and meeting new people, and robbing them blind." You might get more people interested. In this case it comes down to how you present what you do.</p><p></p><p></p><p></p><p>Clarification: It is my purpose to get roleplaying <em>games</em> seen as the roleplaying hobby. Games, plural. Each 'game' in the hobby then becoming a roleplaying guide. Each fitting a particular niche in the market. Each a guide to participating as a character in a setting or a group of settings designed with the guide in mind.</p><p></p><p>A prospect would not be taking up a hobby. At least, not at first. He would instead be joining a group involved in a particular world. Any involvement beyond that would be up to him.</p><p></p><p>It is true that the map is not the terrain, but people tend to see it that way. Since that is so, I propose to change the map to better fit the terrain. Since the map in this case is composed of the vocabulary we use to limn what we do, then we change the vocabulary. Words shape how we see the world, and parts thereof. If one set of words unnecessarily limits how you see something, then it's time to try a new set.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1564808, member: 571"] What about a roleplaying [i]guide[/i]? "Within these pages you will find guidelines for running an imaginary world as designed by you or another, or for playing a part in that world. These mechanics serving to keep things from getting all mucked up." ---Dungeons & Dragons® Nth edition You put it that way, he might. But the chance declines. But if you answer his, "What is this all about?" with, "It's about going off on adventures, visiting strange lands and meeting new people, and robbing them blind." You might get more people interested. In this case it comes down to how you present what you do. Clarification: It is my purpose to get roleplaying [i]games[/i] seen as the roleplaying hobby. Games, plural. Each 'game' in the hobby then becoming a roleplaying guide. Each fitting a particular niche in the market. Each a guide to participating as a character in a setting or a group of settings designed with the guide in mind. A prospect would not be taking up a hobby. At least, not at first. He would instead be joining a group involved in a particular world. Any involvement beyond that would be up to him. It is true that the map is not the terrain, but people tend to see it that way. Since that is so, I propose to change the map to better fit the terrain. Since the map in this case is composed of the vocabulary we use to limn what we do, then we change the vocabulary. Words shape how we see the world, and parts thereof. If one set of words unnecessarily limits how you see something, then it's time to try a new set. [/QUOTE]
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