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<blockquote data-quote="barsoomcore" data-source="post: 1565836" data-attributes="member: 812"><p>My university life. Summed up, in a nutshell. With a cherry on top.</p><p></p><p>Exactly.</p><p></p><p>The biggest problem in life is figuring out what you want. Once you've got that worked out, the rest is easy.</p><p></p><p>mythusmage: preaching revolution is a sign of unclear thought. Once you know what kind of games (sorry, "activities") you want to play, you'll play them. If you have a vision of a kind of product that will turn RPGs into a huge new market twice the size it is now, follow it, and produce it.</p><p></p><p>But what it SOUNDS like you're asking for is for everybody else to change the way they do things. They're not going to, no matter how convincing your argument that it will grow the hobby may be. You need to come up with things YOU can do that will make a difference, not offer a prescription for everyone else to do the work for you.</p><p></p><p>Cause we're all kind of busy over here playing games, y'see....</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1565836, member: 812"] My university life. Summed up, in a nutshell. With a cherry on top. Exactly. The biggest problem in life is figuring out what you want. Once you've got that worked out, the rest is easy. mythusmage: preaching revolution is a sign of unclear thought. Once you know what kind of games (sorry, "activities") you want to play, you'll play them. If you have a vision of a kind of product that will turn RPGs into a huge new market twice the size it is now, follow it, and produce it. But what it SOUNDS like you're asking for is for everybody else to change the way they do things. They're not going to, no matter how convincing your argument that it will grow the hobby may be. You need to come up with things YOU can do that will make a difference, not offer a prescription for everyone else to do the work for you. Cause we're all kind of busy over here playing games, y'see.... [/QUOTE]
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