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<blockquote data-quote="Hjorimir" data-source="post: 1565871" data-attributes="member: 5745"><p>If it is any consolation, I’ve always considered D&D more of a hobby than a game. I think that when you spend so much time reading books, preparing adventures, painting miniatures, researching history, etc. that is has gone from game to hobby.</p><p></p><p>That being said, I can almost hear the frustration in your posts and I’ve been there myself. It is easy to become jaded with the game as it becomes repetitive. Add the fact that jaded players are infectious and it can really bring down the enjoyment of the game.</p><p></p><p>There are a lot of ways to address this. One is to try and get everybody playing D&D to change their perspective. I just don’t know how feasible that really is.</p><p></p><p>Another (my approach) is to work on a nuclear level to inspire this in those people you game with (yes I said game…it is a part of the hobby). I am constantly asking for feedback from my players about all kinds of issues within the campaigns I run (I have too many players to fit into one group, really).</p><p></p><p>I try and take that feedback and find better and better ways to make it fun for everybody involved. I’ve been DMing for over 20 years now and I am still learning and improving within the hobby. But the road isn’t smooth getting there. There are all kinds of different drives. Some prefer to go really, really fast and others like a slower scenic drive.</p><p></p><p>I am all for deep-immersion in a character and that is more interesting to me than many other aspects of the game. But I have players who are more interested in the numbers on their sheets, or the combats, or the treasures. Role-playing is sophisticated and draws different people for different reasons. The common goal among everybody? Have fun.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 1565871, member: 5745"] If it is any consolation, I’ve always considered D&D more of a hobby than a game. I think that when you spend so much time reading books, preparing adventures, painting miniatures, researching history, etc. that is has gone from game to hobby. That being said, I can almost hear the frustration in your posts and I’ve been there myself. It is easy to become jaded with the game as it becomes repetitive. Add the fact that jaded players are infectious and it can really bring down the enjoyment of the game. There are a lot of ways to address this. One is to try and get everybody playing D&D to change their perspective. I just don’t know how feasible that really is. Another (my approach) is to work on a nuclear level to inspire this in those people you game with (yes I said game…it is a part of the hobby). I am constantly asking for feedback from my players about all kinds of issues within the campaigns I run (I have too many players to fit into one group, really). I try and take that feedback and find better and better ways to make it fun for everybody involved. I’ve been DMing for over 20 years now and I am still learning and improving within the hobby. But the road isn’t smooth getting there. There are all kinds of different drives. Some prefer to go really, really fast and others like a slower scenic drive. I am all for deep-immersion in a character and that is more interesting to me than many other aspects of the game. But I have players who are more interested in the numbers on their sheets, or the combats, or the treasures. Role-playing is sophisticated and draws different people for different reasons. The common goal among everybody? Have fun. [/QUOTE]
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