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<blockquote data-quote="mythusmage" data-source="post: 1568890" data-attributes="member: 571"><p><strong>Some People Aren't on the Same Page</strong></p><p></p><p>After thinking about it for awhile, I've decided to address each point raised separately. This time around I'll be dealing with the misunderstanding regarding my comparing the roleplaying hobby with real life.</p><p></p><p>First of all, I'm not talking about 'realism' or 'simulationism' in any sense of the words. What I am talking about is a feature RPGs already share with real life. In that you cannot reliably predict the outcome of an event before it has occurred.</p><p></p><p>Let me reiterate: In an adventure, as in real life, the course of events <strong>cannot</strong> be reliably predicted. You can hope for the best, but it's not guaranteed.</p><p></p><p>Nothing about simulating reality. An RPG already simulates reality in one particular, in that you cannot, with any degree of certainty, determine what will happen. Unless you stack the deck in favor of an event going the way you want, and even then things can always turn out differently.</p><p></p><p>This last is called 'manipulating events' and it occurs in real life too. Doesn't always work.</p><p></p><p>No call for realism, no call for simulating anything. Only a simple fact. RPGs are like real life because of a feature they share with real life. That's all. Are we clear now?</p><p></p><p>The first person to claim I'm calling for realism in RPGs gets from a visit from <a href="http://http//www.isfullofcrap.com" target="_blank">Laurence Simon's</a> cats. All four. You don't want a visit from Lair's cats (especially Nardo).</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1568890, member: 571"] [b]Some People Aren't on the Same Page[/b] After thinking about it for awhile, I've decided to address each point raised separately. This time around I'll be dealing with the misunderstanding regarding my comparing the roleplaying hobby with real life. First of all, I'm not talking about 'realism' or 'simulationism' in any sense of the words. What I am talking about is a feature RPGs already share with real life. In that you cannot reliably predict the outcome of an event before it has occurred. Let me reiterate: In an adventure, as in real life, the course of events [b]cannot[/b] be reliably predicted. You can hope for the best, but it's not guaranteed. Nothing about simulating reality. An RPG already simulates reality in one particular, in that you cannot, with any degree of certainty, determine what will happen. Unless you stack the deck in favor of an event going the way you want, and even then things can always turn out differently. This last is called 'manipulating events' and it occurs in real life too. Doesn't always work. No call for realism, no call for simulating anything. Only a simple fact. RPGs are like real life because of a feature they share with real life. That's all. Are we clear now? The first person to claim I'm calling for realism in RPGs gets from a visit from [url=http//www.isfullofcrap.com]Laurence Simon's[/url] cats. All four. You don't want a visit from Lair's cats (especially Nardo). [/QUOTE]
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