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<blockquote data-quote="Umbran" data-source="post: 1569083" data-attributes="member: 177"><p>Because there's a finite number of possible players, and each player has a finite amount of leisure time available, and a finite amount of money to spend on that leisure.</p><p></p><p>In this sense, all entertainments are in competition with each other. The time I spend reading a novel is time I won't spend in a movie theatre. Time I spend playing a video game is time I won't spend playing RPGs. Same goes for my hard earned cash.</p><p></p><p>You are correct, in that there's little point competing for devotees of other entertainments when there's little or no indication that there'd be strong interest among them - RPGs aren't going to gain much if they set to trying to draw new people away from numismatics or bird watching. </p><p></p><p>However, if my memory serves, market research shows a reasonably strong correllation between certain passtimes. Folks who like RPGs also tend to like science fiction and fantasy literature and media. They also tend to like video games. </p><p></p><p>If you are looking to increase your sales, you market to people who you expect will like your product - in this case, video game players would not be a bad choice. But now you're trying to get the $$ and time they spend on video games for yourself, and you are in competition...</p></blockquote><p></p>
[QUOTE="Umbran, post: 1569083, member: 177"] Because there's a finite number of possible players, and each player has a finite amount of leisure time available, and a finite amount of money to spend on that leisure. In this sense, all entertainments are in competition with each other. The time I spend reading a novel is time I won't spend in a movie theatre. Time I spend playing a video game is time I won't spend playing RPGs. Same goes for my hard earned cash. You are correct, in that there's little point competing for devotees of other entertainments when there's little or no indication that there'd be strong interest among them - RPGs aren't going to gain much if they set to trying to draw new people away from numismatics or bird watching. However, if my memory serves, market research shows a reasonably strong correllation between certain passtimes. Folks who like RPGs also tend to like science fiction and fantasy literature and media. They also tend to like video games. If you are looking to increase your sales, you market to people who you expect will like your product - in this case, video game players would not be a bad choice. But now you're trying to get the $$ and time they spend on video games for yourself, and you are in competition... [/QUOTE]
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