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<blockquote data-quote="mythusmage" data-source="post: 1569261" data-attributes="member: 571"><p>Okay, you have a point here. But, to understand where I'm coming from you need to know how I see RPGs, and it's not, necessarily how others see them. To quote myself:</p><p></p><p></p><p></p><p>That is what I'm aiming for. That is my goal. A "...pastime where the participants assume the role of characters in an imaginary setting..." It is my position that by seeing RPGs as games we are limiting what can be done with and in them. By changing how we see them we open up the possibilities</p><p></p><p></p><p></p><p>The thing is, I don't see hobby as being a bad word in this situation. (Maybe a little misunderstood. Maybe a little chic... Okay, no more channelling past lives, I promise. Would I lie to.. Bad past life! Down!)</p><p></p><p></p><p></p><p>An even better selling point is the name of the 'game'. <em>Dungeons & Dragons®</em> has weight in this business.</p><p></p><p>"What is this?"</p><p></p><p>"Vampire: The Requiem."</p><p></p><p>"What do you do?"</p><p></p><p>"You play a character in a world where vampires exist, and the very nature of reality is a sham."</p><p></p><p>"How do you do that?"</p><p></p><p>"I can show you if you have a few minutes."</p><p></p><p>Lather, rinse, repeat.</p><p></p><p></p><p></p><p>I say it is the wrong word because it is the wrong word. It's not a game, it's an entirely different beast. See my self-quote above.</p><p></p><p> </p><p></p><p>What do I want to see emphasized? The adventure. The lands and the people. The getting up at ohgodit'stoodamnearlytogetupandwhoputthearrowinmyhorse o'clock. The Cool Stuff™. But, for the love of God, not the "game".</p><p></p><p></p><p></p><p>So then judicial procedures are a game? They do, after all, have rules that control, focus, and/or mediate what occurs during a court session.</p><p></p><p>Let's face it, you present RPGs as games of <em>course</em> people are going to want game balance. The image of games as being competitive activities after all. Present them as chances to adventure and explore in strange worlds in the comfort of your own home, with mechanics to keep events from being arbitrary occurences, and you may get totally different attitudes. In a roleplaying world things need not be fair, all one should be able to ask for is the chance.</p><p></p><p></p><p></p><p>I say people are more adaptive than you might think. Why not give them a chance?</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1569261, member: 571"] Okay, you have a point here. But, to understand where I'm coming from you need to know how I see RPGs, and it's not, necessarily how others see them. To quote myself: That is what I'm aiming for. That is my goal. A "...pastime where the participants assume the role of characters in an imaginary setting..." It is my position that by seeing RPGs as games we are limiting what can be done with and in them. By changing how we see them we open up the possibilities The thing is, I don't see hobby as being a bad word in this situation. (Maybe a little misunderstood. Maybe a little chic... Okay, no more channelling past lives, I promise. Would I lie to.. Bad past life! Down!) An even better selling point is the name of the 'game'. [i]Dungeons & Dragons®[/i] has weight in this business. "What is this?" "Vampire: The Requiem." "What do you do?" "You play a character in a world where vampires exist, and the very nature of reality is a sham." "How do you do that?" "I can show you if you have a few minutes." Lather, rinse, repeat. I say it is the wrong word because it is the wrong word. It's not a game, it's an entirely different beast. See my self-quote above. What do I want to see emphasized? The adventure. The lands and the people. The getting up at ohgodit'stoodamnearlytogetupandwhoputthearrowinmyhorse o'clock. The Cool Stuff™. But, for the love of God, not the "game". So then judicial procedures are a game? They do, after all, have rules that control, focus, and/or mediate what occurs during a court session. Let's face it, you present RPGs as games of [i]course[/i] people are going to want game balance. The image of games as being competitive activities after all. Present them as chances to adventure and explore in strange worlds in the comfort of your own home, with mechanics to keep events from being arbitrary occurences, and you may get totally different attitudes. In a roleplaying world things need not be fair, all one should be able to ask for is the chance. I say people are more adaptive than you might think. Why not give them a chance? [/QUOTE]
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