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<blockquote data-quote="Umbran" data-source="post: 1569265" data-attributes="member: 177"><p>First off - please keep it civil, remathilis and mythusmage. Likening another person's words to "snot" is not constructive. </p><p></p><p></p><p></p><p>When the dramatic conflict is controlled by the two people involved in the activity, they are most certainly not different creatures altogether. Instead, the two critters are joined at the hip.</p><p></p><p></p><p></p><p>Changing the word "game" to "hobby" will do nothing to keep that remove in mind. Because, you see, the people who enage in the activity are not idiots.</p><p></p><p>They see a conflict in the story, between their character and those controlled by the GM. They see the lines of control, and can thus see very clearly the implied competition between themselves and the GM. The fact that it was introduced as a hobby, and not a game, will not keep the player behind Garas the Black from feeling put upon when he runs out of hit points. Better to call a spade a spade - call it a game, and enforce good gamesmanship.</p><p></p><p>Honestly - so far your proposal seems to fail to strike at the actual problem - poor gamesmanship. Rather than address the problem, your proposal attempts to avoid it. Avoidance is usually not a terribly effective method of conflict resolution <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Okay, your reason for playing is adventure. But for many folks the tactics and competition are a major reason to play the game. They like the more standard game aspects of the hobby. Who are you (or we) to try to remove them?</p></blockquote><p></p>
[QUOTE="Umbran, post: 1569265, member: 177"] First off - please keep it civil, remathilis and mythusmage. Likening another person's words to "snot" is not constructive. When the dramatic conflict is controlled by the two people involved in the activity, they are most certainly not different creatures altogether. Instead, the two critters are joined at the hip. Changing the word "game" to "hobby" will do nothing to keep that remove in mind. Because, you see, the people who enage in the activity are not idiots. They see a conflict in the story, between their character and those controlled by the GM. They see the lines of control, and can thus see very clearly the implied competition between themselves and the GM. The fact that it was introduced as a hobby, and not a game, will not keep the player behind Garas the Black from feeling put upon when he runs out of hit points. Better to call a spade a spade - call it a game, and enforce good gamesmanship. Honestly - so far your proposal seems to fail to strike at the actual problem - poor gamesmanship. Rather than address the problem, your proposal attempts to avoid it. Avoidance is usually not a terribly effective method of conflict resolution :) Okay, your reason for playing is adventure. But for many folks the tactics and competition are a major reason to play the game. They like the more standard game aspects of the hobby. Who are you (or we) to try to remove them? [/QUOTE]
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