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<blockquote data-quote="darklight" data-source="post: 1570222" data-attributes="member: 2450"><p>This suggests to me, that what you want is a <em>simulation</em> in which people get to live part of their lives as different characters. Is this correct?</p><p></p><p>On another note, if I understand correctly, you say that conflict between pc's and npc's does not constitute a competition, because pc's and npc's are 'removed' from the players/DM. Would you also say that when Chess Champion Kasparov played "Deep Thought" it wasn't a competition, because Deep Thought, being the work of a team of programmers was 'removed' from the programmers themselves? Or, if I make an autonomous killer robot and makes it fight against a robot made by someone else, it's not a competition, because it's 'removed'?</p><p></p><p>While I agree with you, that rpg's are generally not a direct competition between players and the DM (since the DM can throw in any number of monsters he wishes, it wouldn't really work) I think your reasoning is a lot less than solid.</p><p></p><p>And, as many others have noted, you still haven't put forth any concrete suggestions as to exactly <em>how</em> you want to change the way we describe our beloved <strong>game!</strong> </p><p></p><p>darklight</p></blockquote><p></p>
[QUOTE="darklight, post: 1570222, member: 2450"] This suggests to me, that what you want is a [I]simulation[/I] in which people get to live part of their lives as different characters. Is this correct? On another note, if I understand correctly, you say that conflict between pc's and npc's does not constitute a competition, because pc's and npc's are 'removed' from the players/DM. Would you also say that when Chess Champion Kasparov played "Deep Thought" it wasn't a competition, because Deep Thought, being the work of a team of programmers was 'removed' from the programmers themselves? Or, if I make an autonomous killer robot and makes it fight against a robot made by someone else, it's not a competition, because it's 'removed'? While I agree with you, that rpg's are generally not a direct competition between players and the DM (since the DM can throw in any number of monsters he wishes, it wouldn't really work) I think your reasoning is a lot less than solid. And, as many others have noted, you still haven't put forth any concrete suggestions as to exactly [I]how[/I] you want to change the way we describe our beloved [B]game![/B] darklight [/QUOTE]
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