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D&D 4E Reinvisioning the Halfling for 4E

Why call them 'halflings' in the first place?

3.5e increased dwarves to short human normal height. Now in 4e gnomes are dropped and 'halflings' have been increased to short human normal height.

Really, there are no more short races - not in the sense of fantastically short. Get a human on the (extreme) short side of the height scale, an elf, a dwarf, and a halfling - they are all about the same height!

Halflings were supposedly called such because they are half the height of an average human, but now they are at best maybe 3/4 - 4/5s the height of an average human. Have them trading with a group of pygmies (in the literal sense of the African tribe whose average height is 4 to 5 ft, not in the sense of just another word for short) and (based on height alone) you would not be able to tell them apart. They would not stand out as being exceptionally short at all.

So why call them 'halflings' in the first place?


I understand that they increased the height due to concerns that it was unrealistic to believe that a group of 3.5 ft tall humanoids could - on strength / size alone - have a chance of overcoming an average sized adult human, but then I would not expect them to use strength or even melee attacks to deal with creatures that much larger than them - no more so than I would expect average sized adult humans to deal with Ogres or Hill Giants only in melee. When dealing with a creature that much larger than oneself, I would expect ranged attacks and groups of 3-5 against one. And if 3-5 halflings (3.5e sized) were to use ranged attacks against an average sized human, I would expect them to have a fair chance of winning, even if the rules were adjusted to more accurately take into account the disadvantages they *should* have from their lack of height (such as a greater than only -2 penalty to Str, for starters).

Sorry for seeming to rant a bit, but this change to halflings - and the reasons they gave for it - has become a bit of a pet peeve of mine.
 

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mach1.9pants said:
A way to help give a vision to halflings would be, I am afraid, to go back to bare feet. I am not advocating big hairy LotR feet. But sailors of the past on wooden ships mostly wore bare feet. More grip on the wood and ropes. Feet also don't rot badly when continually wet then dry (although they do if they stay wet all the time- errgh trench foot).
If you are a swamp, river and boat dweller, bare feet are de riguer
You know, that is a damn good point. That'd totally work for me.

They should be particularly flexible feet, too. Maybe halfway to monkey foot territory, plus a little bit of webbing? Probably to far weird for some folks, but I dig the idea. Part of me wants to say they should have vestigial salamander tails, but there are plenty of reasons not to go there. (For one, we've already got two core races with tails.)
 

Stormtalon said:
So, I guess the real question is....

How many of us are deathly afraid that every halfling played once 4th Ed is release is going to sound like a bad version of Gambit from the X-Men?

Is there a good version?
 

Never liked the halfling before and have never seen it in play. I was happy when I heard that they were redoing the halflings and actually liked the Kender so I cant say I am disappointed.
(you know for some reason when I heard that they were being altered I pictured the 'brownies' of ... what movie was that from?)

But I totally agree that the look is ass. (Well they'd be fine if they were pictures of humans!) They should do more -- larger eyes sounded good. Anyway something.

And if anyone has ever had dreads knows that it would actually be great for swamp life. Yes they are a little more heavy in the water, but they dry quickly and are great in environments where you cant wash every day. Long hair would get pretty gross.

And bare feet does make sense! :)
 

Irda Ranger said:
I hope that's sarcasm. "Pirate" is a profession/culture, not a race. Get those confused and I'm sure Whizbang can straighten you out on the differences, given the issues he has with the Halflings in one of the 3E splats.
I'm pretty sure he's talking about piratical modes of dress, rather than actual piracy.

Flobby said:
And if anyone has ever had dreads knows that it would actually be great for swamp life. Yes they are a little more heavy in the water, but they dry quickly and are great in environments where you cant wash every day.
I'm a little confused by that statement. There is basically no hairstyle that takes longer to dry than dreads. I mean, they're like sponge. Or they are if you've got nappy hair, anyway. Maybe straight hair dreads work differently (but then I think those just come undone when they get wet).
 
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I'll likely ignore this race, replacing with another of my own design (fluff and mechanics - including actual half height).

One idea that occurs to me is placing Halflings as much in jungles as in swamps. Give them traits well suited to a warm, humid environment, and perhaps some other traits as well.
 
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I guess I'm in the minority who actually likes the new halfling flavor. I'll agree, the art so far doesn't bring that flavor out. Maybe we'll see more as the previews come out.
 

I told my wife about this thread, and she decided to redesign halflings to look like aye-ayes. I'm not really sure where that came from, but it's definitely interesting.

t5gkeg.gif
 

Kesh said:
I guess I'm in the minority who actually likes the new halfling flavor. I'll agree, the art so far doesn't bring that flavor out. Maybe we'll see more as the previews come out.

Same. My only issue with the art is the lack of scale, to really drive home the fact that they are lil' folk.
 

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