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<blockquote data-quote="Campbell" data-source="post: 7807846" data-attributes="member: 16586"><p>I have no meaningful way of knowing what you are looking for, but I can speak to some of the things that are important to me:</p><ul> <li data-xf-list-type="ul">Tighter math</li> <li data-xf-list-type="ul">Better and More Accurate GM Tools including better GM guidance with plentiful examples through the book on how to use the game</li> <li data-xf-list-type="ul">Modular Design (Characters and Systems). The Game Mastery Guide is going to go into depth about how systems are built, how to the hack the game, and provide examples like removing level from proficiency with detailed analysis on how that affects the game.</li> <li data-xf-list-type="ul">Far better support for B/X style dungeon and wilderness exploration</li> <li data-xf-list-type="ul">Spells that are rewritten to emphasize risk and drama</li> <li data-xf-list-type="ul">A more fluid and intuitive action economy</li> <li data-xf-list-type="ul">The monsters are so much more fun. So much! They really did their best to make every monster feel unique and mechanics were built primarily based on the feel of the monster. Like oozes have massive amounts of hit points, but low AC, are immune to critical hits and precision damage. It's like you are slowly swiping away at the slime as it congeals back together.</li> <li data-xf-list-type="ul">The rarity system provides a nice way to communicate what is and is not available for play. Many spells like Teleport, Scry, Detect Alignment, and Mindblank are Uncommon by default meaning to get access to them they must be earned in play or taken only with GM approval.</li> <li data-xf-list-type="ul">Magic items are a lot more fun than in Fifth Edition. This will be especially true when the GMG provides us with artifacts, intelligent items, cursed items, and relics.</li> <li data-xf-list-type="ul">No more bloated hit points on monsters. Generally monsters have similar numbers to PCs of their level.</li> <li data-xf-list-type="ul">No more abstract resources on martial characters. No more daily rages. No more bardic inspiration. No more second wind. No more action surge.</li> <li data-xf-list-type="ul">No Bounded Accuracy. There will be a hack if you want it, but I very much do not want it.</li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 7807846, member: 16586"] I have no meaningful way of knowing what you are looking for, but I can speak to some of the things that are important to me: [LIST] [*]Tighter math [*]Better and More Accurate GM Tools including better GM guidance with plentiful examples through the book on how to use the game [*]Modular Design (Characters and Systems). The Game Mastery Guide is going to go into depth about how systems are built, how to the hack the game, and provide examples like removing level from proficiency with detailed analysis on how that affects the game. [*]Far better support for B/X style dungeon and wilderness exploration [*]Spells that are rewritten to emphasize risk and drama [*]A more fluid and intuitive action economy [*]The monsters are so much more fun. So much! They really did their best to make every monster feel unique and mechanics were built primarily based on the feel of the monster. Like oozes have massive amounts of hit points, but low AC, are immune to critical hits and precision damage. It's like you are slowly swiping away at the slime as it congeals back together. [*]The rarity system provides a nice way to communicate what is and is not available for play. Many spells like Teleport, Scry, Detect Alignment, and Mindblank are Uncommon by default meaning to get access to them they must be earned in play or taken only with GM approval. [*]Magic items are a lot more fun than in Fifth Edition. This will be especially true when the GMG provides us with artifacts, intelligent items, cursed items, and relics. [*]No more bloated hit points on monsters. Generally monsters have similar numbers to PCs of their level. [*]No more abstract resources on martial characters. No more daily rages. No more bardic inspiration. No more second wind. No more action surge. [*]No Bounded Accuracy. There will be a hack if you want it, but I very much do not want it. [/LIST] [/QUOTE]
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