Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Release Day Second Edition Amazon Sales Rank
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7813307" data-attributes="member: 16586"><p>Not core as in necessary, but core in the sense of being central to the experience of the game as they envision it. You can totally play a game with just the Core Rulebook and Bestiary, but the expectation is that most groups will graduate to the Gamemastery Guide and Advanced Player's Guide over time.</p><p></p><p>The Gamemastery Guide is largely focused on more advanced GM techniques and designing material for your own game including monsters, magic items, more detailed adventures, and campaigns. It will cover magic items like artifacts, intelligent items, cursed items, and relics that are more appropriately handled by someone who already has some GM experience. It also goes into detail on how to hack the game including several variants that dramatically alter how the game is played. It will also have subsystems for things like dueling and chases with guidance on how to design subsystems for your game.</p><p></p><p>The Advanced Player's Guide was where First Edition Pathfinder really became Pathfinder <span style="font-size: 9px">TM</span>. It introduced classes like the Alchemist, Oracle, Witch, and Summoner that become part of what made the game different from Dungeons and Dragons. This time around we are getting classes like the Investigator, Swashbuckler, Oracle, and Witch that they plan to really stretch the design space of the new game with. There will be new ancestries including some heritages like the aasimar and dhampir that are meant to be grafted onto any other ancestry. It will also introduce archetypes beyond the multi-class archetypes found in the core rulebook that allow players to customize their characters in ways that stretch beyond the core competencies of their classes. This sort of material is best utilized by players who have some play time under their belt. It's also the sort of material Pathfinder veterans are waiting for.</p><p></p><p>They are pretty much assuming most groups will eventually get this material because that is how it worked in First Edition. Pathfinder has always been a game that focused on deep rather than broad engagement.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7813307, member: 16586"] Not core as in necessary, but core in the sense of being central to the experience of the game as they envision it. You can totally play a game with just the Core Rulebook and Bestiary, but the expectation is that most groups will graduate to the Gamemastery Guide and Advanced Player's Guide over time. The Gamemastery Guide is largely focused on more advanced GM techniques and designing material for your own game including monsters, magic items, more detailed adventures, and campaigns. It will cover magic items like artifacts, intelligent items, cursed items, and relics that are more appropriately handled by someone who already has some GM experience. It also goes into detail on how to hack the game including several variants that dramatically alter how the game is played. It will also have subsystems for things like dueling and chases with guidance on how to design subsystems for your game. The Advanced Player's Guide was where First Edition Pathfinder really became Pathfinder [SIZE=1]TM[/SIZE]. It introduced classes like the Alchemist, Oracle, Witch, and Summoner that become part of what made the game different from Dungeons and Dragons. This time around we are getting classes like the Investigator, Swashbuckler, Oracle, and Witch that they plan to really stretch the design space of the new game with. There will be new ancestries including some heritages like the aasimar and dhampir that are meant to be grafted onto any other ancestry. It will also introduce archetypes beyond the multi-class archetypes found in the core rulebook that allow players to customize their characters in ways that stretch beyond the core competencies of their classes. This sort of material is best utilized by players who have some play time under their belt. It's also the sort of material Pathfinder veterans are waiting for. They are pretty much assuming most groups will eventually get this material because that is how it worked in First Edition. Pathfinder has always been a game that focused on deep rather than broad engagement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Release Day Second Edition Amazon Sales Rank
Top