Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Release Day Second Edition Amazon Sales Rank
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7814510" data-attributes="member: 16586"><p>I have only gotten to play the game as a player, but I am looking forward to stepping behind the screen shortly and a lot of that has to do with the monster design. It is my earnest opinion that these monsters look like they will be more fun to play than 5th Edition monsters. Let's not get it twisted. This is not me saying that 5th Edition monsters are boring, especially more recent designs. In comparative analysis this stuff gets overblown.</p><p></p><p>Here's why Pathfinder 2 Monsters look more fun to me:</p><ul> <li data-xf-list-type="ul">Monsters are built off a similar number base as player characters. A monster of the same level as a player character will generally have a similar number of hit points and do a pretty similar amount of damage. This keeps the game exciting for me because both player characters and monsters go down pretty quick.</li> <li data-xf-list-type="ul">The level scaling makes higher level monsters really scary. I love that out of the box you can use higher level monsters as meaningful solo fights and lower level monsters as minions and have them feel that way.</li> <li data-xf-list-type="ul">Things like resistances, weaknesses, and immunities are fairly common. This means that players need to adjust and change tactics for each monster. They are all like puzzles for players to solve.</li> <li data-xf-list-type="ul">Monsters have a lot more active rather than passive abilities. Coupled with the three action economy there is a lot to play with on each individual monster turn. How monsters are played really matters.</li> <li data-xf-list-type="ul">A lot more monsters have an impact beyond the encounter. Things like diseases, poisons, curses, and other long term consequences are plentiful.</li> <li data-xf-list-type="ul">They are not afraid to play around with the form. They make trade offs in the monster math all the time to make monsters feel unique. They also often include different abilities you can trade out for monsters like zombies to give them different feels.</li> <li data-xf-list-type="ul">This is subjective, but I really like the way Paizo writes Monster lore. It feels more focused on using the creatures. It also has a lot less passive voice.</li> </ul><p></p><p>I have seen the impact of some of these things as a player. Small differences in design can make a big impact. Ghouls in Pathfinder 2 are leaping all the place, feasting on dead corpses, and carriers of both disease and paralysis. Fighting them felt really different to me.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7814510, member: 16586"] I have only gotten to play the game as a player, but I am looking forward to stepping behind the screen shortly and a lot of that has to do with the monster design. It is my earnest opinion that these monsters look like they will be more fun to play than 5th Edition monsters. Let's not get it twisted. This is not me saying that 5th Edition monsters are boring, especially more recent designs. In comparative analysis this stuff gets overblown. Here's why Pathfinder 2 Monsters look more fun to me: [LIST] [*]Monsters are built off a similar number base as player characters. A monster of the same level as a player character will generally have a similar number of hit points and do a pretty similar amount of damage. This keeps the game exciting for me because both player characters and monsters go down pretty quick. [*]The level scaling makes higher level monsters really scary. I love that out of the box you can use higher level monsters as meaningful solo fights and lower level monsters as minions and have them feel that way. [*]Things like resistances, weaknesses, and immunities are fairly common. This means that players need to adjust and change tactics for each monster. They are all like puzzles for players to solve. [*]Monsters have a lot more active rather than passive abilities. Coupled with the three action economy there is a lot to play with on each individual monster turn. How monsters are played really matters. [*]A lot more monsters have an impact beyond the encounter. Things like diseases, poisons, curses, and other long term consequences are plentiful. [*]They are not afraid to play around with the form. They make trade offs in the monster math all the time to make monsters feel unique. They also often include different abilities you can trade out for monsters like zombies to give them different feels. [*]This is subjective, but I really like the way Paizo writes Monster lore. It feels more focused on using the creatures. It also has a lot less passive voice. [/LIST] I have seen the impact of some of these things as a player. Small differences in design can make a big impact. Ghouls in Pathfinder 2 are leaping all the place, feasting on dead corpses, and carriers of both disease and paralysis. Fighting them felt really different to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Release Day Second Edition Amazon Sales Rank
Top