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<blockquote data-quote="dave2008" data-source="post: 7814834" data-attributes="member: 83242"><p>I'm doing a review of the PF2e Bestiary and so far I don't agree (but I am only through the As so far). That being said, I do need more mastery of the PF2e system to say for sure. But my first impression is that they are pretty similar. With some PF2e looking more interesting and some 5e (particularily Legendary Monsters) being more interesting to play.</p><p></p><p></p><p>I don't know. From the look of it, the higher level monsters don't do enough damage to drop characters quickly. I don't see how this is better or different from 5e. But it could be that I don't understand what you are getting at. In 5e monsters and players drop quickly at low levels and less so at high levels.</p><p></p><p>This is precisely what 5e does. I can't speak presonaly about PF2e yet on this subject, but another thread on this forum discusses how monsters more than 5 levels are too difficult and monters below 5 levels are to difficult. This seems the opposite of what your are suggesting. Regardless, this is precisely what 5e provides quite nicely. The issue with 5e is the CR of some of the monsters is to high so that it becomes an issue to properly evaluate for some.</p><p></p><p></p><p>I do like the idea of puzzle monsters in theory (as a DM). However, my players have generally not liked them. So for me this is a positive, but not for my players. I can say from reading the PF2e Bestiary I am on the fence about this one. I like the flex ability on one hand, but all the fiddly resistance and vulnerabilities are also a drag on another. I think there could be a middle ground between 5e's approach and PF2e's approach that I would enjoy more, but right now I prefer the 5e approach to the PF2e approach.</p><p></p><p>I guess I need some clarification or an example. How a monster is played mattes in all editions. Not sure what you are getting at.</p><p></p><p>Again, something I like as a DM and my players dislike (no fun for them). So I don't personally know what to think about this, but I guess I would side with my players on this. If it is not fun for them, what's the point?</p><p></p><p>5e does this as well. Not sure if one is the better than the other yet (still on A for my deep dive). I will say legendary actions tend to be more interesting than anything I have seen from PF2e yet. Though they really dropped the ball with dragons (of course PF2e did the same IMO)</p><p></p><p></p><p>Again, I am only through A, but I disagree on this one. I have been really unimpressed with the lore in PF2e so far. If you throw in the info provided for legendary monsters, including lair actions, and regional effects, I think 5e is superior on this account. It may be subjective, but this is about the only area where I feel 5e is definitely superior so far. I have been frankly shocked about how little lore (only one or 2 sentence in some cases) some monsters get.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7814834, member: 83242"] I'm doing a review of the PF2e Bestiary and so far I don't agree (but I am only through the As so far). That being said, I do need more mastery of the PF2e system to say for sure. But my first impression is that they are pretty similar. With some PF2e looking more interesting and some 5e (particularily Legendary Monsters) being more interesting to play. I don't know. From the look of it, the higher level monsters don't do enough damage to drop characters quickly. I don't see how this is better or different from 5e. But it could be that I don't understand what you are getting at. In 5e monsters and players drop quickly at low levels and less so at high levels. This is precisely what 5e does. I can't speak presonaly about PF2e yet on this subject, but another thread on this forum discusses how monsters more than 5 levels are too difficult and monters below 5 levels are to difficult. This seems the opposite of what your are suggesting. Regardless, this is precisely what 5e provides quite nicely. The issue with 5e is the CR of some of the monsters is to high so that it becomes an issue to properly evaluate for some. I do like the idea of puzzle monsters in theory (as a DM). However, my players have generally not liked them. So for me this is a positive, but not for my players. I can say from reading the PF2e Bestiary I am on the fence about this one. I like the flex ability on one hand, but all the fiddly resistance and vulnerabilities are also a drag on another. I think there could be a middle ground between 5e's approach and PF2e's approach that I would enjoy more, but right now I prefer the 5e approach to the PF2e approach. I guess I need some clarification or an example. How a monster is played mattes in all editions. Not sure what you are getting at. Again, something I like as a DM and my players dislike (no fun for them). So I don't personally know what to think about this, but I guess I would side with my players on this. If it is not fun for them, what's the point? 5e does this as well. Not sure if one is the better than the other yet (still on A for my deep dive). I will say legendary actions tend to be more interesting than anything I have seen from PF2e yet. Though they really dropped the ball with dragons (of course PF2e did the same IMO) Again, I am only through A, but I disagree on this one. I have been really unimpressed with the lore in PF2e so far. If you throw in the info provided for legendary monsters, including lair actions, and regional effects, I think 5e is superior on this account. It may be subjective, but this is about the only area where I feel 5e is definitely superior so far. I have been frankly shocked about how little lore (only one or 2 sentence in some cases) some monsters get. [/QUOTE]
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