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<blockquote data-quote="Acolyte of Zothique" data-source="post: 7814838" data-attributes="member: 6852701"><p>This is a personal issue I agree but I have never accepted anything as 'served on a platter.' From my very first time as a DM I have altered monsters. Doing things yourself and making stuff up was part of the ethos of early D&D, right? People expect to have everything handed to them on a plate these days. If you are a new player/DM that's fine. If you are an old hand then roll up your sleeves for goodness sake. The real world doesn't give you want you want without effort, I don't expect my RPGs to either.</p><p></p><p>I would argue that 5e, being a more streamlined ruleset, makes it easier to modify and create without throwing things out of whack.</p><p></p><p>I'm not unwilling to accept the difference between DIY and 'as published'; assuming you are supposed to make the game your own has always been my default assumption. Difference doesn't come into it. If in doubt I say to myself 'what would Gary Gygax do?' I'm pretty certain he wouldn't sit back and complain that monsters were boring; he'd make them do whatever he needed them to do. As should everyone else, it doesn't take much time and I'm busy with work, acting as a carer etc.</p><p></p><p>Actually, being able to fix something is valid for RPG criticism. It was easy to tweak things in AD&D 1e and 2e as well as 5e without causing too many balance issues. Not so easy with 3.0 and 3.5 - too much work and it eventually turned me off 3e. </p><p></p><p>So if people want to complain that stock 5e MM monsters are boring and PF2E monsters are exciting then fine. However, don't expect me to sit back and take that as a serious criticism of 5e as well as not acknowledging that 5e monster design has improved.</p><p></p><p>I can't think of a single tabletop RPG that has not been improved in some way by adjusting stats, altering rules etc. The 5e DMG explicitly gives you the tools to do this; the PF2E Game Mastery guide will apparently do the same so being able to 'fix the rules' is clearly an aspect of both games and an important one. Neither game assumes that people will settle for the rules as published. How well you can 'fix the rules' is a better question.</p></blockquote><p></p>
[QUOTE="Acolyte of Zothique, post: 7814838, member: 6852701"] This is a personal issue I agree but I have never accepted anything as 'served on a platter.' From my very first time as a DM I have altered monsters. Doing things yourself and making stuff up was part of the ethos of early D&D, right? People expect to have everything handed to them on a plate these days. If you are a new player/DM that's fine. If you are an old hand then roll up your sleeves for goodness sake. The real world doesn't give you want you want without effort, I don't expect my RPGs to either. I would argue that 5e, being a more streamlined ruleset, makes it easier to modify and create without throwing things out of whack. I'm not unwilling to accept the difference between DIY and 'as published'; assuming you are supposed to make the game your own has always been my default assumption. Difference doesn't come into it. If in doubt I say to myself 'what would Gary Gygax do?' I'm pretty certain he wouldn't sit back and complain that monsters were boring; he'd make them do whatever he needed them to do. As should everyone else, it doesn't take much time and I'm busy with work, acting as a carer etc. Actually, being able to fix something is valid for RPG criticism. It was easy to tweak things in AD&D 1e and 2e as well as 5e without causing too many balance issues. Not so easy with 3.0 and 3.5 - too much work and it eventually turned me off 3e. So if people want to complain that stock 5e MM monsters are boring and PF2E monsters are exciting then fine. However, don't expect me to sit back and take that as a serious criticism of 5e as well as not acknowledging that 5e monster design has improved. I can't think of a single tabletop RPG that has not been improved in some way by adjusting stats, altering rules etc. The 5e DMG explicitly gives you the tools to do this; the PF2E Game Mastery guide will apparently do the same so being able to 'fix the rules' is clearly an aspect of both games and an important one. Neither game assumes that people will settle for the rules as published. How well you can 'fix the rules' is a better question. [/QUOTE]
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