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<blockquote data-quote="Campbell" data-source="post: 7814965" data-attributes="member: 16586"><p>I personally do not find 5th Edition any easier to modify or change than any other roleplaying game. I expect every group to make any game their own, but the game gets no credit for our hard work.</p><p></p><p>For me personally things like transparent math and modular design make it far easier to make the game your own. When my group makes changes I want to have a fairly good idea what impact they are having and not deal with unforeseen consequences based on the way subsystems interact.</p><p></p><p>For something like monster design I much prefer something more result oriented than templates or adding class levels where I have no idea what impact it will have. I want to design a monster. Not jump through hoops.</p><p></p><p>When 5th Edition tells me to build the monster and then decide how tough it is with an eyeball test it is failing to give me the tools I want. Building monsters is an art, but I expect a good starting point.</p><p></p><p>I also think that a game's starting point really matters. I have several games that I enjoy running and playing. I have an abundance of choice. I am not going to contort a game to fit what I want when I can simply reach to my shelf and find something better suited. If a want a D&D like more focused on the narrative I will reach for Dungeon World. Not try to contort a more tactical game.</p><p></p><p>Fifth Edition is a good game. I plan to continue playing it in addition to Pathfinder 2. I probably will not run it. </p><p></p><p>It has strengths that Pathfinder 2 does not have. The opposite is also true. There is room for both.</p><p></p><p>Honestly this whole thread is giving me bad vibes. It feels like we are asking for the game to justify its existence instead of approaching it with curiosity. I really do not want to go through this again.</p><p></p><p>I will be happy to clarify what I like about the game and have nuanced discussions about differences, but I have zero interest in getting into an edition spat.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7814965, member: 16586"] I personally do not find 5th Edition any easier to modify or change than any other roleplaying game. I expect every group to make any game their own, but the game gets no credit for our hard work. For me personally things like transparent math and modular design make it far easier to make the game your own. When my group makes changes I want to have a fairly good idea what impact they are having and not deal with unforeseen consequences based on the way subsystems interact. For something like monster design I much prefer something more result oriented than templates or adding class levels where I have no idea what impact it will have. I want to design a monster. Not jump through hoops. When 5th Edition tells me to build the monster and then decide how tough it is with an eyeball test it is failing to give me the tools I want. Building monsters is an art, but I expect a good starting point. I also think that a game's starting point really matters. I have several games that I enjoy running and playing. I have an abundance of choice. I am not going to contort a game to fit what I want when I can simply reach to my shelf and find something better suited. If a want a D&D like more focused on the narrative I will reach for Dungeon World. Not try to contort a more tactical game. Fifth Edition is a good game. I plan to continue playing it in addition to Pathfinder 2. I probably will not run it. It has strengths that Pathfinder 2 does not have. The opposite is also true. There is room for both. Honestly this whole thread is giving me bad vibes. It feels like we are asking for the game to justify its existence instead of approaching it with curiosity. I really do not want to go through this again. I will be happy to clarify what I like about the game and have nuanced discussions about differences, but I have zero interest in getting into an edition spat. [/QUOTE]
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