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<blockquote data-quote="Jaeger" data-source="post: 7975224" data-attributes="member: 27996"><p>PF2 will not reach the same level as PF1 for solid fundamental reasons.</p><p></p><p>Firstly, the conditions that allowed PF1 to challenge 4e no longer exist. The main one being that the majority of the fanbase actually likes 5e. (not that 4e was a bad seller per se compared to any other rpg…)</p><p></p><p>Secondly, in general, I think that the hobby is moving away from the 3.x levels of crunch. OSR games, apocalypse world games, Blades in the dark, etc., all show that one can get really close to the feel of a given genre without having to simulate every difference in the game world with a +1 or +2 modifier. Those ideas of gameplay are slowly filtering into the hobby at large.</p><p></p><p>And of course IMHO, PF2 was not enough of an "improvement" over PF1, that not enough PF1 groups made the switch.</p><p></p><p></p><p></p><p></p><p>This is a big, and rather unknowable question. Pazio to a degree was locked into satisfying their hardcore base. Which put them into a very hard to read situation of calculated risk.</p><p></p><p>Any edition change will leave players behind. The questions then become how many players will you retain, and how many new players can you attract to make up the difference?</p><p></p><p>They knew that if they stayed close to the 3.x paradigm of PF1, they would retain a good chunk of their base. The drop-off of players not moving to PF2 was unknowable.</p><p></p><p>They also know that if PF2 was a big departure from PF1 that a lot of the hardcore base would jump ship - with no guarantee that the "new and improved" PF2 will attract enough new players to make up the difference.</p><p></p><p>This decision process was also muddied up by the fact that 5e was just as popular as ever and attracting new players<em> to D&D</em>. What is the Not-D&D clone to do?</p><p></p><p>In the end Pazio played it safe, (and I think that PF2 is the kind of game the developers like anyway.) With the ensuing predictable results.</p><p></p><p>Now all that being said, best of the rest behind D&D is nothing to sneeze at.</p><p></p><p>But on the other hand; More so than D&D, PF2 runs the risk of someone else getting their act together, designing a great game, and toppling PF from the #2 spot.</p><p></p><p>Time will tell.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 7975224, member: 27996"] PF2 will not reach the same level as PF1 for solid fundamental reasons. Firstly, the conditions that allowed PF1 to challenge 4e no longer exist. The main one being that the majority of the fanbase actually likes 5e. (not that 4e was a bad seller per se compared to any other rpg…) Secondly, in general, I think that the hobby is moving away from the 3.x levels of crunch. OSR games, apocalypse world games, Blades in the dark, etc., all show that one can get really close to the feel of a given genre without having to simulate every difference in the game world with a +1 or +2 modifier. Those ideas of gameplay are slowly filtering into the hobby at large. And of course IMHO, PF2 was not enough of an "improvement" over PF1, that not enough PF1 groups made the switch. This is a big, and rather unknowable question. Pazio to a degree was locked into satisfying their hardcore base. Which put them into a very hard to read situation of calculated risk. Any edition change will leave players behind. The questions then become how many players will you retain, and how many new players can you attract to make up the difference? They knew that if they stayed close to the 3.x paradigm of PF1, they would retain a good chunk of their base. The drop-off of players not moving to PF2 was unknowable. They also know that if PF2 was a big departure from PF1 that a lot of the hardcore base would jump ship - with no guarantee that the "new and improved" PF2 will attract enough new players to make up the difference. This decision process was also muddied up by the fact that 5e was just as popular as ever and attracting new players[I] to D&D[/I]. What is the Not-D&D clone to do? In the end Pazio played it safe, (and I think that PF2 is the kind of game the developers like anyway.) With the ensuing predictable results. Now all that being said, best of the rest behind D&D is nothing to sneeze at. But on the other hand; More so than D&D, PF2 runs the risk of someone else getting their act together, designing a great game, and toppling PF from the #2 spot. Time will tell. [/QUOTE]
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